RBYPlus Moves
Mar 29, 2011 2:06:57 GMT -8
Post by WaterWizard on Mar 29, 2011 2:06:57 GMT -8
I've organized all the RBYPlus moves into categories...
No Secondary Effects
Drill Peck - Flying, 90, 100%, 10PP
Rock Throw - Rock, 90, 100%, 10PP
Earthquake - Ground,100, 100%, 10PP
Poisonpowder - Poison, 100, 100%, 10PP
Tail Whip - Ghost, 100, 100%, 10PP
Hydro Pump - Water, 120, 85%, 5PP
Rock Slide - Rock, 120, 85%, 5PP
Dragon Rage - Dragon, 120, 90%, 5PP
Pay Day - Normal, 180, 100%, 1PP
Multi-Hit (2-5)
Fury Attack - Normal, 35, 95%, 10PP
Fury Swipes - Fighting, 35, 95%, 10PP
Horn Attack - Ground, 35, 95%, 10PP
Spike Cannon - Water, 35, 95%, 10PP
Pin Missile - Bug, 35, 100%, 10PP
Poison Sting - Poison, 35, 100%, 10PP
Double-Hit
Double Kick - Fighting, 50, 100%, 5PP
Bonemerang - Ghost, 60, 90%, 5PP
Doubleslap - Psychic, 60, 90%, 5PP
Twin Needle - Bug, 75, 75%, 5PP, Hits twice and 20% to Poison
High-Crit
Razor Leaf - Grass, 55, 100%, 10PP
Wing Attack - Flying, 55, 100%, 10PP
Cut - Bug, 55, 100%, 10PP
Karate Chop - Fighting, 55, 100%, 10PP
Slash - Normal, 70, 100%, 10PP
Crabhammer - Water, 90, 100%, 10PP
Two-Turn (safe first)
Dig - Ground, 150, 85%, 10PP
Fly - Flying, 150, 85%, 10PP
Teleport - Electric, 150, 85%, 10PP
Hi Jump Kick - Fighting, 150, 85%, 10PP
Waterfall - Water, 150, 85%, 10PP
Two-Turn (charge up)
Psybeam - Psychic, 130, 100%, 5PP
Sky Attack - Flying, 180, 100%, 5PP
Skull Bash - Normal, 180, 100%, 5PP
Solarbeam - Grass, 180, 100%, 5PP
Focus Energy - Bug, 180, 100%, 5PP
Two-Turn (cool down)
Bubblebeam - Water, 150, 90%, 5PP
Hyper Beam - Normal, 150, 90%, 5PP
Self-KO (bases are listed by apparent power, not mechanical)
Explosion - Rock, 200, 100%, 1PP
Sonicboom - Electric, 200, 100%, 1PP
Barrage - Grass, 200, 100%, 1PP,
Smog - Poison, 200, 100%, 1PP
Selfdestruct - Normal, 250, 100%, 5PP
Partial Trapping
Bind - Rock, 15, 70%, 10PP
Clamp - Water, 15, 70%, 10PP
Fire Spin - Fire, 15, 70%, 10PP
Whirlwind - Flying, 15, 70%, 10PP
Wrap - Normal, 15, 70%, 10PP
OHKO
Fissure - Ground, -, 20%, 5PP
Horn Drill - Normal, -, 20%, 5PP
Poison Gas - Poison, -, 20%, 5PP
Strikes First (+1 priority)
Bone Club - Ghost, 60, 100%, 5PP
Mist - Ice, 60, 100%, 5PP
Peck - Flying, 60, 100%, 5PP
Comet Punch - Fighting, 80, 100%, 5PP
Quick Attack - Normal, 80, 100%, 5PP
Never Misses
Surf - Water, 95, -, 15PP
Swift - Normal, 95, -, 15PP
2-3 Turns + Confusion
Petal Dance - Grass, 140, 100%, 5PP
Pound - Normal, 140, 100%, 5PP
Splash - Water, 140, 100%, 5PP
Strength - Fighting, 140, 100%, 5PP
Thrash - Dragon, 140, 90%, 5PP
Steals HP (50%)
Mega Drain - Grass, 60, 100%, 10PP
Absorb - Water, 60, 100%, 10PP
Leech Life - Bug, 100, 100%, 10PP
Mega Punch - Normal, 100, 100%, 10PP
Mega Kick - Normal, 120, 90%, 10PP
Dream Eater - Psychic, 250, 100%, 10PP, Foe must be Asleep
Recoil (1/4)
Double-Edge - Normal, 120, 100%, 5PP
Submission - Fighting, 120, 100%, 5PP
Tackle - Electric, 120, 100%, 5PP
Take Down - Ground, 120, 100%, 5PP
Jump Kick - Fighting, 150, 95%, 5PP
Recoil (1/2)
Struggle - Dragon, 50, 100%, -
10% Paralysis (Secondary)
Thunderbolt - Electric, 95, 100%, 15PP
Vice Grip - Bug, 95, 100%, 15PP
Thunder Punch - Electric, 100, 100%, 5PP
30% Paralysis (Secondary)
Body Slam - 85, 100%, 15PP
Lick - Ghost, 85, 100%, 15PP
Rage - Dragon, 85, 100%, 15PP
Slam - Fighting, 85, 100%, 10PP
Vine Whip - Grass, 85, 100%, 10PP
Guillotine - Bug, 120, 75%, 5PP
Thunder - Electric, 120, 75%, 10PP
10% Burn (Secondary)
Flamethrower - Fire, 95, 100%, 15PP
Razor Wind - Bug, 95, 100%, 5PP
Fire Punch - Fire, 100, 100%, 5PP
30% Burn (Secondary)
Scratch - Normal, 85, 100%, 10PP
Egg Bomb - Fire, 100, 100%, 5PP
Fire Blast - Fire, 120, 85%, 5PP
Night Shade - Ghost, 120, 80%, 5PP
10% Freeze (Secondary)
Ice Beam - Ice, 95, 100%, 10PP
Ice Punch - Ice, 100, 100%, 5PP
Blizzard - Ice, 120, 80%, 5PP
20% Poison (Secondary)
Twin Needle - Bug, 75, 75%, 5PP, Hits twice and 20% to Poison
40% Poison (Secondary)
Sludge - Poison, 150, 85%, 5PP
30% Flinch (Secondary)
Bite - Normal, 80, 100%, 15PP
Bubble - Water, 80, 100%, 15PP
Hyper Fang - Ghost, 80, 100%, 15PP
Low Kick - Fighting, 80, 100%, 15PP
Rolling Kick - Rock, 80, 100%, 5PP
Stomp - Ground, 80, 100%, 15PP
Headbutt - Psychic, 100, 100%, 15PP
Supersonic - Normal, 100, 100%, 15PP
10% Confusion (Secondary)
Confusion - Psychic, 120, 85%, 5PP
30% Confusion (Secondary)
Dizzy Punch - Normal, 150, 75%, 5PP
Gust - Flying, 150, 75%, 5PP
Smokescreen - Fire, 150, 75%, 5PP
30% Speed Fall (Secondary)
String Shot - Bug, 100, 100%, 10PP
30% Defense Fall (Secondary)
Acid - Poison, 95, 100%, 15PP
Roar - Normal, 120, 90%, 5PP
30% Special Fall (Secondary)
Aurora Beam - Ice, 90, 100%, 10PP
Ember - Fire, 90, 100%, 10PP
Psychic - Psychic, 90, 100%, 10PP
Thundershock - Electric, 90, 100%, 10PP
Water Gun - Water, 90, 100%, 10PP
Paralysis (Primary)
Constrict - Dragon, -, 90%, 10PP, Paralyzes
Kinesis - Psychic, -, 90%, 10PP, Paralyzes
Stun Spore - Grass, -, 90%, 10PP, Paralyzes
Glare - Normal, -, 100%, 10PP, Paralyzes
Thunder Wave - Electric, -, 100%, 10PP, Paralyzes
Sleep (Primary)
Hypnosis - Psychic, -, 65%, 10PP
Lovely Kiss - Normal, -, 75%, 10PP
Sleep Powder - Grass, -, 75%, 10PP
Sing - Normal, -, 90%, 10PP
Spore - Grass, -, 100%, 10PP
Badly Poison (Primary)
Toxic - Poison, -, 100%, 10PP
Confusion (Primary)
Confuse Ray - Ghost, -, 100%, 10PP
Double Team - Normal, -, 100%, 10PP
Leeching (Primary)
Leech Seed - Grass, -, 100%, 10PP
Tri Attack - Psychic, -, 100%, 10PP
Attack Reduction
Psywave - Psychic, -, 100%, 15PP (-1)
Growl - Normal, -, 100%, 15PP (-2)
Defense Reduction
Leer - Normal, -, 100%, 15PP (-1)
Screech - Normal, -, 100%, 15PP (-2)
Accuracy Reduction
Flash - Electric, -, 100%, 20PP (-1)
Sand Attack - Ground, -, 100%, 20PP (-1)
Attack Boost
Harden - Rock, -, -, 20PP (+1)
Meditate - Psychic, -, -, 20PP (+2)
Sharpen - Normal, -, -, 20PP (+2)
Swords Dance - Normal, -, -, 20PP (+2)
Defense Boost
Minimize - Normal, -, -, 20PP (+1)
Barrier - Psychic, -, -, 20PP (+2)
Acid Armor - Poison, -, -, 20PP (+2)
Speed Boost
Agility - Psychic, -, -, 20PP (+2)
Special Boost
Growth - Grass, -, -, 20PP (+1)
Withdraw - Water, -, -, 20PP (+1)
Amnesia, - Psychic, -, -, 20PP (+2)
Stat-Screen
Light Screen - Psychic, -, -, 15PP
Reflect - Psychic, -, -, 15PP
HP Recovery
Defense Curl - Rock, -, -, 5PP
Softboiled - Normal, -, -, 10PP
Recover - Psychic, -, -, 15PP
Rest - Psychic, -, -, 10PP, Rest effect
Peculiar (Traditional Effects)
Bide - Normal, -, 100%, 15PP
Counter - Fighting, -, 100%, 15PP
Disable - Normal, -, 100%, 15PP
Haze - Ice, -, -, 15PP
Metronome - Normal, -, -, 15PP
Mirror Move - Flying, -, 100%, 15PP
Seismic Toss - Fighting, -, 100%, 15PP
Super Fang - Normal, -, 100%, 5PP
Conversion - Normal, -, 100%, 20PP
Mimic - Normal, -, 100%, 10PP
Substitute - Normal, -, -, 10PP
Transform - Normal, -, -, 5PP
=)
~
WW
No Secondary Effects
Drill Peck - Flying, 90, 100%, 10PP
Rock Throw - Rock, 90, 100%, 10PP
Earthquake - Ground,100, 100%, 10PP
Poisonpowder - Poison, 100, 100%, 10PP
Tail Whip - Ghost, 100, 100%, 10PP
Hydro Pump - Water, 120, 85%, 5PP
Rock Slide - Rock, 120, 85%, 5PP
Dragon Rage - Dragon, 120, 90%, 5PP
Pay Day - Normal, 180, 100%, 1PP
Multi-Hit (2-5)
Fury Attack - Normal, 35, 95%, 10PP
Fury Swipes - Fighting, 35, 95%, 10PP
Horn Attack - Ground, 35, 95%, 10PP
Spike Cannon - Water, 35, 95%, 10PP
Pin Missile - Bug, 35, 100%, 10PP
Poison Sting - Poison, 35, 100%, 10PP
Double-Hit
Double Kick - Fighting, 50, 100%, 5PP
Bonemerang - Ghost, 60, 90%, 5PP
Doubleslap - Psychic, 60, 90%, 5PP
Twin Needle - Bug, 75, 75%, 5PP, Hits twice and 20% to Poison
High-Crit
Razor Leaf - Grass, 55, 100%, 10PP
Wing Attack - Flying, 55, 100%, 10PP
Cut - Bug, 55, 100%, 10PP
Karate Chop - Fighting, 55, 100%, 10PP
Slash - Normal, 70, 100%, 10PP
Crabhammer - Water, 90, 100%, 10PP
Two-Turn (safe first)
Dig - Ground, 150, 85%, 10PP
Fly - Flying, 150, 85%, 10PP
Teleport - Electric, 150, 85%, 10PP
Hi Jump Kick - Fighting, 150, 85%, 10PP
Waterfall - Water, 150, 85%, 10PP
Two-Turn (charge up)
Psybeam - Psychic, 130, 100%, 5PP
Sky Attack - Flying, 180, 100%, 5PP
Skull Bash - Normal, 180, 100%, 5PP
Solarbeam - Grass, 180, 100%, 5PP
Focus Energy - Bug, 180, 100%, 5PP
Two-Turn (cool down)
Bubblebeam - Water, 150, 90%, 5PP
Hyper Beam - Normal, 150, 90%, 5PP
Self-KO (bases are listed by apparent power, not mechanical)
Explosion - Rock, 200, 100%, 1PP
Sonicboom - Electric, 200, 100%, 1PP
Barrage - Grass, 200, 100%, 1PP,
Smog - Poison, 200, 100%, 1PP
Selfdestruct - Normal, 250, 100%, 5PP
Partial Trapping
Bind - Rock, 15, 70%, 10PP
Clamp - Water, 15, 70%, 10PP
Fire Spin - Fire, 15, 70%, 10PP
Whirlwind - Flying, 15, 70%, 10PP
Wrap - Normal, 15, 70%, 10PP
OHKO
Fissure - Ground, -, 20%, 5PP
Horn Drill - Normal, -, 20%, 5PP
Poison Gas - Poison, -, 20%, 5PP
Strikes First (+1 priority)
Bone Club - Ghost, 60, 100%, 5PP
Mist - Ice, 60, 100%, 5PP
Peck - Flying, 60, 100%, 5PP
Comet Punch - Fighting, 80, 100%, 5PP
Quick Attack - Normal, 80, 100%, 5PP
Never Misses
Surf - Water, 95, -, 15PP
Swift - Normal, 95, -, 15PP
2-3 Turns + Confusion
Petal Dance - Grass, 140, 100%, 5PP
Pound - Normal, 140, 100%, 5PP
Splash - Water, 140, 100%, 5PP
Strength - Fighting, 140, 100%, 5PP
Thrash - Dragon, 140, 90%, 5PP
Steals HP (50%)
Mega Drain - Grass, 60, 100%, 10PP
Absorb - Water, 60, 100%, 10PP
Leech Life - Bug, 100, 100%, 10PP
Mega Punch - Normal, 100, 100%, 10PP
Mega Kick - Normal, 120, 90%, 10PP
Dream Eater - Psychic, 250, 100%, 10PP, Foe must be Asleep
Recoil (1/4)
Double-Edge - Normal, 120, 100%, 5PP
Submission - Fighting, 120, 100%, 5PP
Tackle - Electric, 120, 100%, 5PP
Take Down - Ground, 120, 100%, 5PP
Jump Kick - Fighting, 150, 95%, 5PP
Recoil (1/2)
Struggle - Dragon, 50, 100%, -
10% Paralysis (Secondary)
Thunderbolt - Electric, 95, 100%, 15PP
Vice Grip - Bug, 95, 100%, 15PP
Thunder Punch - Electric, 100, 100%, 5PP
30% Paralysis (Secondary)
Body Slam - 85, 100%, 15PP
Lick - Ghost, 85, 100%, 15PP
Rage - Dragon, 85, 100%, 15PP
Slam - Fighting, 85, 100%, 10PP
Vine Whip - Grass, 85, 100%, 10PP
Guillotine - Bug, 120, 75%, 5PP
Thunder - Electric, 120, 75%, 10PP
10% Burn (Secondary)
Flamethrower - Fire, 95, 100%, 15PP
Razor Wind - Bug, 95, 100%, 5PP
Fire Punch - Fire, 100, 100%, 5PP
30% Burn (Secondary)
Scratch - Normal, 85, 100%, 10PP
Egg Bomb - Fire, 100, 100%, 5PP
Fire Blast - Fire, 120, 85%, 5PP
Night Shade - Ghost, 120, 80%, 5PP
10% Freeze (Secondary)
Ice Beam - Ice, 95, 100%, 10PP
Ice Punch - Ice, 100, 100%, 5PP
Blizzard - Ice, 120, 80%, 5PP
20% Poison (Secondary)
Twin Needle - Bug, 75, 75%, 5PP, Hits twice and 20% to Poison
40% Poison (Secondary)
Sludge - Poison, 150, 85%, 5PP
30% Flinch (Secondary)
Bite - Normal, 80, 100%, 15PP
Bubble - Water, 80, 100%, 15PP
Hyper Fang - Ghost, 80, 100%, 15PP
Low Kick - Fighting, 80, 100%, 15PP
Rolling Kick - Rock, 80, 100%, 5PP
Stomp - Ground, 80, 100%, 15PP
Headbutt - Psychic, 100, 100%, 15PP
Supersonic - Normal, 100, 100%, 15PP
10% Confusion (Secondary)
Confusion - Psychic, 120, 85%, 5PP
30% Confusion (Secondary)
Dizzy Punch - Normal, 150, 75%, 5PP
Gust - Flying, 150, 75%, 5PP
Smokescreen - Fire, 150, 75%, 5PP
30% Speed Fall (Secondary)
String Shot - Bug, 100, 100%, 10PP
30% Defense Fall (Secondary)
Acid - Poison, 95, 100%, 15PP
Roar - Normal, 120, 90%, 5PP
30% Special Fall (Secondary)
Aurora Beam - Ice, 90, 100%, 10PP
Ember - Fire, 90, 100%, 10PP
Psychic - Psychic, 90, 100%, 10PP
Thundershock - Electric, 90, 100%, 10PP
Water Gun - Water, 90, 100%, 10PP
Paralysis (Primary)
Constrict - Dragon, -, 90%, 10PP, Paralyzes
Kinesis - Psychic, -, 90%, 10PP, Paralyzes
Stun Spore - Grass, -, 90%, 10PP, Paralyzes
Glare - Normal, -, 100%, 10PP, Paralyzes
Thunder Wave - Electric, -, 100%, 10PP, Paralyzes
Sleep (Primary)
Hypnosis - Psychic, -, 65%, 10PP
Lovely Kiss - Normal, -, 75%, 10PP
Sleep Powder - Grass, -, 75%, 10PP
Sing - Normal, -, 90%, 10PP
Spore - Grass, -, 100%, 10PP
Badly Poison (Primary)
Toxic - Poison, -, 100%, 10PP
Confusion (Primary)
Confuse Ray - Ghost, -, 100%, 10PP
Double Team - Normal, -, 100%, 10PP
Leeching (Primary)
Leech Seed - Grass, -, 100%, 10PP
Tri Attack - Psychic, -, 100%, 10PP
Attack Reduction
Psywave - Psychic, -, 100%, 15PP (-1)
Growl - Normal, -, 100%, 15PP (-2)
Defense Reduction
Leer - Normal, -, 100%, 15PP (-1)
Screech - Normal, -, 100%, 15PP (-2)
Accuracy Reduction
Flash - Electric, -, 100%, 20PP (-1)
Sand Attack - Ground, -, 100%, 20PP (-1)
Attack Boost
Harden - Rock, -, -, 20PP (+1)
Meditate - Psychic, -, -, 20PP (+2)
Sharpen - Normal, -, -, 20PP (+2)
Swords Dance - Normal, -, -, 20PP (+2)
Defense Boost
Minimize - Normal, -, -, 20PP (+1)
Barrier - Psychic, -, -, 20PP (+2)
Acid Armor - Poison, -, -, 20PP (+2)
Speed Boost
Agility - Psychic, -, -, 20PP (+2)
Special Boost
Growth - Grass, -, -, 20PP (+1)
Withdraw - Water, -, -, 20PP (+1)
Amnesia, - Psychic, -, -, 20PP (+2)
Stat-Screen
Light Screen - Psychic, -, -, 15PP
Reflect - Psychic, -, -, 15PP
HP Recovery
Defense Curl - Rock, -, -, 5PP
Softboiled - Normal, -, -, 10PP
Recover - Psychic, -, -, 15PP
Rest - Psychic, -, -, 10PP, Rest effect
Peculiar (Traditional Effects)
Bide - Normal, -, 100%, 15PP
Counter - Fighting, -, 100%, 15PP
Disable - Normal, -, 100%, 15PP
Haze - Ice, -, -, 15PP
Metronome - Normal, -, -, 15PP
Mirror Move - Flying, -, 100%, 15PP
Seismic Toss - Fighting, -, 100%, 15PP
Super Fang - Normal, -, 100%, 5PP
Conversion - Normal, -, 100%, 20PP
Mimic - Normal, -, 100%, 10PP
Substitute - Normal, -, -, 10PP
Transform - Normal, -, -, 5PP
=)
~
WW