The Official Tier Thread


jorgen: Dude Tauros was already overpowered to shit. Snorlax too. Watch out for Licks though! Jan 25, 2015 8:30:08 GMT -8
piexplode: lick'd only be about as powerful as body slam.. Jan 25, 2015 8:46:53 GMT -8
allala: guys, i've created a thread with Counter log from my battle, I hope someone explains what happened there? thx in advance Jan 25, 2015 9:17:46 GMT -8
Raish: Well last game vs Metalgross was really fun and close! I lost due to some great plays on his part and a bit of luck after I had a huge advantage coming into late game Jan 25, 2015 11:03:19 GMT -8
Raish: But I also had a lot of stress from the timer because my game disconnected and the timer went to 0, but it let me back in and reset the timer to 45 Jan 25, 2015 11:03:52 GMT -8
Raish: so I rushed a few of the last turns and misplayed (going for sleep instead of boom plus a few other switches) but still overall a very fun experience and a great set! Jan 25, 2015 11:04:47 GMT -8
piexplode: RNG after a 255 is 100% predictable and can be figured out fairly quickly with a pocket calculator, on the cartridge. Jan 26, 2015 13:52:53 GMT -8
piexplode: also froggy25 is a god. Although disclaimer I think he wants to check it a bit more thoroughly Jan 26, 2015 13:53:17 GMT -8
froggy25: nĂ—5+1 actually Jan 26, 2015 14:03:23 GMT -8
froggy25: also I'm not sure of this atm Jan 26, 2015 14:03:30 GMT -8
froggy25: Jan 26, 2015 14:03:50 GMT -8
froggy25: what I'm thinking is : I miss a BSlam, if I'm faster I will know for sure what will be the outcome of my next attack Jan 26, 2015 14:05:14 GMT -8
froggy25: nah, nvm, we would need to know what are the other 8 numbers Jan 26, 2015 14:05:52 GMT -8 *
froggy25: at least we would know what would be every 9th pseudo-random number, but that's about it Jan 26, 2015 14:06:27 GMT -8 *
froggy25: too bad Jan 26, 2015 14:06:32 GMT -8
froggy25: you can dismiss this pastebin, I feel stupid :q Jan 26, 2015 14:09:02 GMT -8 *
froggy25: All that is known when if we miss a Body Slam in Link Battle, is that the 9th pseudo-random number from now on will be 0xFC, the 18th 0xED, the 27th 0xA2, the 40th 0x2B... Jan 26, 2015 14:12:55 GMT -8 *
froggy25: If we can keep track of how many calls are made during a battle, and if no damage rolls are involved (it dismisses any value less than 217, going to the next value I suppose), it might be remotely usable Jan 26, 2015 14:14:52 GMT -8 *
froggy25: The 9th pseudo-random number after a full paralysis is more likely to be a Critical Hit (Tauros would have 36.5% of the possible numbers for example). Jan 26, 2015 16:37:09 GMT -8
froggy25: After a full paralysis, not knowing how many numbers will be used by the damage roll, a critical hit is slightly more likely shortly afterwards if this 9th number is used for a crit check. I think there's nothing else noteworthy... Jan 26, 2015 16:37:15 GMT -8 *