ATQ Regional R1 against Alamaster


Agent Syrup: Jan 27, 2015 9:19:45 GMT -8
Agent Syrup: All my dreams came true! Jan 27, 2015 9:19:58 GMT -8
Raish: We should definitely get sleep countering tested on cartridge to confirm this Jan 27, 2015 10:50:29 GMT -8 *
Raish: If I could just find where I put my link cable a year ago, I would have the ability to do it myself Jan 27, 2015 10:51:39 GMT -8
Raish: oh actually I'll just do it vs AI! Jan 27, 2015 11:03:53 GMT -8
Raish: Yup: Confirmed! Sleep-Counter doesn't work unless it should be any different between in-game and link cable battles. Don't know why this was never tested before haha Jan 27, 2015 11:13:28 GMT -8 *
froggy25: Putting an opponent to sleep with LK resets the damage, so if you take a BSlam and you LK, Counter will fail. Jan 27, 2015 11:21:03 GMT -8
Raish: But confirmed that counter does still work because of Full Paralysis Jan 27, 2015 11:24:02 GMT -8
Raish: Yeah I saw your posts. I was just testing it on cartridge to make sure for myself Jan 27, 2015 11:24:47 GMT -8
froggy25: And if you use Psychic on a Paralyzed Tauros, on the next turn if it stays fully Paralyzed trying to use a Normal move, and you use Counter, the game will desync as Tauros will take Psychic damage × 2 on one game, while Counter will fail on the other game Jan 27, 2015 11:47:25 GMT -8 *
froggy25: Crystal made a video about Counter desyncs (and other Counter mechanics I believe) Jan 27, 2015 11:47:52 GMT -8 *
Crystal_: If I remember correctly no desync would occur in that scenario, since the move was actually selected. As far as I remember desyncs may only be triggered if you don't select any move (that is, you mess around in the move selection menu, and then switch out) Jan 27, 2015 14:02:25 GMT -8
froggy25: (I suspected it wasn't Psychic damage which was countered) Jan 27, 2015 15:53:48 GMT -8 *
froggy25: Watching the first minute is enough to see the desync Jan 27, 2015 15:54:30 GMT -8
froggy25: I feel like not using Counter at all in online Link Battles might be a good idea Jan 27, 2015 16:10:23 GMT -8
froggy25: Also, that Counter dealt 312 damage, but Body Slam is supposed to deal 161~190 damage, not 156 Jan 27, 2015 16:25:42 GMT -8
Isa: can we as a collective agree that simulators are better off not trying to emulate desyncs? Jan 27, 2015 16:28:44 GMT -8
froggy25: Obviously =P Jan 27, 2015 16:35:15 GMT -8
jorgen: No! Emulate all the ill-advised literally-game-breaking bugs! Jan 27, 2015 17:33:55 GMT -8
jorgen: It's the only way to get the authentic cart experience! Jan 27, 2015 17:34:19 GMT -8