FE RBY Pokemon's potential
Jan 16, 2011 9:15:53 GMT -8
Post by Crystal_ on Jan 16, 2011 9:15:53 GMT -8
Like Borat's GSC, but with the values adapted to the RBY meta with the divisions I consider best.
Since there's no secondary playstyle as in GSC, every Pokemon should have the same values; Stall teams are inferior in RBY, or at least I can't prove they aren't.
- Main defense (0-18). Main defensive stat + HP + Speed. It's defensive typing (weaknesses, resistances and inmunities, and its relevance). How it gets threatened by common Pokemons with moves of this category (physical or special). The ability to learn an instant recovery move, and how can the pokemon use the move. Coming into HB/explosion has more relevance in Unpredictability; here are applied the defensive advantages.
- Secondary defense (0-12). Secondary defensive stat + HP + Speed. It's defensive typing (weaknesses, resistances and inmunities, and its relevance). How it gets threatened by common Pokemons with moves of this category (physical or special). The ability to learn an instant recovery move, and how can the pokemon use the move. Coming into HB/explosion has more relevance in Unpredictability; though here are applied it's defensive advantages.
- Offense (0-36). Attack stat(s) + Speed. The ability to threaten, how many pokemons can threaten, how much, and how relevant is being able to threaten them for both it and the metagame. The attacking moves it learns, it's overall potential and it's coverage, it's STAB(s); how relevant are these factors. The amount of prediction it needs.
- Support (0-16). The ability to learn moves that inflict status (SP, TW...), stat upping moves (SD, Amnesia...) and moves with suportive secondary effects (BS,IB,Psychic...). The ability to use them well and reliably, and how relevant these moves can be.
- Unpredictability (0-18). How unpredictable is it's movepool and the moves it may be doing each turn as well. How relevant can become it's unpredictability. The surprise factor of sending the poke itself in realtion to is impact (sending out Slowbro, Kingler, switching Golem into HB, Gengar into Explosion...).
- Speed (0-10). This is a value I realised I need later. It pretty much shows the use of the poke after being injured from another previous matchup; the probabillity of being revenge killed iow. 0-6 = Speed stat; 0-4= the probability it has of getting para'd as a result of it's typing and common roles in a battle.
I have done that avoiding using my own opinion, and I promise I haven't changed ANY of the values if the total didn't seem to be the expected one at the end, but I have to say that the results have nearly comfirmed my expectations (awesome Lapras though, and Starmie and Gengar perhaps slightly higher, especially the later.
The order I'm going to post my top 15 is the order I expected them to be more or less. There are some pokes that are outclassed by others almost utterly though (Kanga / Rhydon / Hypno / Clefable ...), so it's real value is probably smaller, depending as well on the viability of using 2 Golems, 2 Tauros etc. I am using the order of the values above as well:
Main defense (0-18), Secondary defense (0-12), Offense (0-36; (0-12)x3), Support (0-16), Unpredictability (0-18), Speed (0-10). Total is 110.
Tauros
13 (P)
7 (S)
33
11
14
6
Total: 84
Snorlax
14 (S)
9 (P)
30
10
15
2
Total: 80
Exeggutor
13 (P)
8 (S)
26
14
15
4
Total: 80
Starmie
13 (P)
8 (S)
25
13
14
7
Total: 80
Chansey
18 (S)
6 (P)
21
15
16
3
Total: 79
Slowbro
15 (P)
8 (S)
21
16
16
1
Total: 77
Jolteon
14 (S)
7 (P)
25
12
11
7
Total: 76
Kangaskhan
14 (P)
6 (S)
30
10
14
5
Total: 79
Alakazam
16 (S)
6 (P)
25
13
10
6
Total: 76
Zapdos
13 (P)
7 (S)
25
13
12
4
Total: 74
Lapras
14 (P)
8 (S)
27
13
15
3
Total: 80
Persian
11 (P)
6 (S)
27
10
13
7
Total: 74
Jynx
14 (S)
5 (P)
21
15
13
5
Total: 73
Golem
14 (P)
5 (S)
27
8
15
4
Total: 73
Gengar
11 (P)
6 (S)
24
12
15
7
Total: 75
Since there's no secondary playstyle as in GSC, every Pokemon should have the same values; Stall teams are inferior in RBY, or at least I can't prove they aren't.
- Main defense (0-18). Main defensive stat + HP + Speed. It's defensive typing (weaknesses, resistances and inmunities, and its relevance). How it gets threatened by common Pokemons with moves of this category (physical or special). The ability to learn an instant recovery move, and how can the pokemon use the move. Coming into HB/explosion has more relevance in Unpredictability; here are applied the defensive advantages.
- Secondary defense (0-12). Secondary defensive stat + HP + Speed. It's defensive typing (weaknesses, resistances and inmunities, and its relevance). How it gets threatened by common Pokemons with moves of this category (physical or special). The ability to learn an instant recovery move, and how can the pokemon use the move. Coming into HB/explosion has more relevance in Unpredictability; though here are applied it's defensive advantages.
- Offense (0-36). Attack stat(s) + Speed. The ability to threaten, how many pokemons can threaten, how much, and how relevant is being able to threaten them for both it and the metagame. The attacking moves it learns, it's overall potential and it's coverage, it's STAB(s); how relevant are these factors. The amount of prediction it needs.
- Support (0-16). The ability to learn moves that inflict status (SP, TW...), stat upping moves (SD, Amnesia...) and moves with suportive secondary effects (BS,IB,Psychic...). The ability to use them well and reliably, and how relevant these moves can be.
- Unpredictability (0-18). How unpredictable is it's movepool and the moves it may be doing each turn as well. How relevant can become it's unpredictability. The surprise factor of sending the poke itself in realtion to is impact (sending out Slowbro, Kingler, switching Golem into HB, Gengar into Explosion...).
- Speed (0-10). This is a value I realised I need later. It pretty much shows the use of the poke after being injured from another previous matchup; the probabillity of being revenge killed iow. 0-6 = Speed stat; 0-4= the probability it has of getting para'd as a result of it's typing and common roles in a battle.
I have done that avoiding using my own opinion, and I promise I haven't changed ANY of the values if the total didn't seem to be the expected one at the end, but I have to say that the results have nearly comfirmed my expectations (awesome Lapras though, and Starmie and Gengar perhaps slightly higher, especially the later.
The order I'm going to post my top 15 is the order I expected them to be more or less. There are some pokes that are outclassed by others almost utterly though (Kanga / Rhydon / Hypno / Clefable ...), so it's real value is probably smaller, depending as well on the viability of using 2 Golems, 2 Tauros etc. I am using the order of the values above as well:
Main defense (0-18), Secondary defense (0-12), Offense (0-36; (0-12)x3), Support (0-16), Unpredictability (0-18), Speed (0-10). Total is 110.
Tauros
13 (P)
7 (S)
33
11
14
6
Total: 84
Snorlax
14 (S)
9 (P)
30
10
15
2
Total: 80
Exeggutor
13 (P)
8 (S)
26
14
15
4
Total: 80
Starmie
13 (P)
8 (S)
25
13
14
7
Total: 80
Chansey
18 (S)
6 (P)
21
15
16
3
Total: 79
Slowbro
15 (P)
8 (S)
21
16
16
1
Total: 77
Jolteon
14 (S)
7 (P)
25
12
11
7
Total: 76
Kangaskhan
14 (P)
6 (S)
30
10
14
5
Total: 79
Alakazam
16 (S)
6 (P)
25
13
10
6
Total: 76
Zapdos
13 (P)
7 (S)
25
13
12
4
Total: 74
Lapras
14 (P)
8 (S)
27
13
15
3
Total: 80
Persian
11 (P)
6 (S)
27
10
13
7
Total: 74
Jynx
14 (S)
5 (P)
21
15
13
5
Total: 73
Golem
14 (P)
5 (S)
27
8
15
4
Total: 73
Gengar
11 (P)
6 (S)
24
12
15
7
Total: 75