GSC Ranking/rating system (like tiers... but not?)
Jan 3, 2011 22:36:50 GMT -8
Post by borat on Jan 3, 2011 22:36:50 GMT -8
I have a bunch of tidbits lying around for when I rant about GSC, but is either incomplete or post worthy, so it just gets saved as a text document. Among them, I found this a little interesting. What I was planning to do was to definitively rate each pokemon based on several categories, and have an overall numerical score to show how good each pokemon stacked against one another with regards to offensive, defensive, which is broken down into more categories like power, potential, support, etc, as well as an overall score.
Since this was going to be entirely based on my opinion (which is almost as good as fact... almost), I figured I'd get the ranking down, then use more of "my opinion" to show numerically how big the difference actually was. Anyway, it turned out to be a pretty big project, and my 10 minutes or so a day of interest didn't really get me anywhere too far, however, I did compile this.
To quote what I wrote (which may or may not make sense, I don't really know, since it was written pretty brokenly):
I'm not sure if I'll even be keeping the numerical distribution, who knows. But anyway, first things first, here's the ranking of pokemon's overall rating. It's non-numerical yet, but I thought I'd get the ranking down before assigning numerical values to them.
Overall
1. Snorlax
2. Zapdos
3. Raikou
4. Exeggutor
5. Skarmory
6. Machamp
7. Marowak
8. Suicune
8. Cloyster
10. Gengar
10. Vaporeon
12. Forretress
13. Starmie
13. Miltank
15. Blissey
16. Tyranitar
17. Steelix
18. Jolteon
19. Porygon2
20. Umbreon
21. Espeon
22. Nidoking
23. Rhydon
24. Heracross
25. Charizard
26. Misdreavus
27. Dragonite
28. Muk
29. Clefable
30. Tentacruel
31. Smeargle
32. Golem
33. Moltres
34. Kangaskhan
35. Jynx
36. Scizor
37. Houndoom
38. Alakazam
39. Donphan
40. Ursaring
41. Kingdra
42. Ampharos
43. Quagsire
44. Typhlosion
45. Slowbro
46. Jumpluff
47. Electabuzz
48. Meganium
49. Venusaur
50. Victreebel
51. Raichu
52. Omastar
Comments? Questions? Disputes?
Since this was going to be entirely based on my opinion (which is almost as good as fact... almost), I figured I'd get the ranking down, then use more of "my opinion" to show numerically how big the difference actually was. Anyway, it turned out to be a pretty big project, and my 10 minutes or so a day of interest didn't really get me anywhere too far, however, I did compile this.
To quote what I wrote (which may or may not make sense, I don't really know, since it was written pretty brokenly):
New analysis/pokemon rating system
In short, it's a way to quantify how good a pokemon is using numerical values. It's largely subjective, but it breaks down in sub-categories that are somewhat comparable. The scores themselves aren't meant to be an accurate representation not from a independent level, but relative to other pokemon. In other words, the number should be viewed as a percentile if anything.
Each Pokemon will have their own rated distribution depending on their usage; some pokemon may have two distributions because they may serve different roles. Offensive pokemon are capped at 70/30 while defensive pokemon are capped to 15/85 to reflect the reality of GSC. This is because defensive attributes always play a role in offensive pokemon, whereas offensive potential don't necessarily matter to defensive pokemon. To balance things out, offensive moves always matter, since offense is a form of defense, whereas defensive moves don’t necessarily matter for an offensive attacker.
Offensive (100) -
Potential (55):
Power (25):
Support (20):
Defensive (100) -
Primary (50):
Secondary (10):
Support (40):
A quick explanation on the categories:
Offense:
Potential - ability to KO pokemon; the ability hit pokemon for 30%+ using all attacks; the ability to hit the relevant pokemon
Power - how hard it hits
Support - relevant moves that don't deal direct damage; offensive includes statuses, spikes, stat upping, BP, Screech, Pursuit, Roar/WW etc, as well as the likely-hood and effectiveness of using aforementioned moves
Defense:
Primary - primary defensive stat + total HP, primary defensive stat determined by typing; factors in resistances and ability to scare away attacker, factors in recovery moves as well; also factors in offensive potential (e.g. Machamp is not switching into Snorlax)
Secondary - secondary defensive stat + total HP, secondary defensive stat determined by typing; factors in resistances and ability to scare away attacker, factors in recovery moves as well; also factors in offensive potential (e.g. Machamp is not switching into Snorlax)
Support - relevant moves that don't deal direct damage; defensive include HB, Roar, Reflect, Light Screen Rapid Spin, Roar/WW, Growl, Charm, Haze, Paralysis, etc, as well as the likely-hood and effectiveness of using aforementioned moves; other intangibles include Ghosts blocking spin, Poisons and Steels blocking Toxic, Grounds blocking Thunder Wave, etc
* Speed is a subfactor of every category.
* If a category is irrelevant (as indicated by asterisk*), it will have the weighed average of the other categories so as not to affect the total score.
Example rates:
Snorlax (70/30) – 90.8
Offensive (100) - 92
Potential (55): 50
Power (25): 22
Support (20): 20
Defensive (100) - 88
Primary (50): 46
Secondary (10): 7
Support (40)*: 35
In short, it's a way to quantify how good a pokemon is using numerical values. It's largely subjective, but it breaks down in sub-categories that are somewhat comparable. The scores themselves aren't meant to be an accurate representation not from a independent level, but relative to other pokemon. In other words, the number should be viewed as a percentile if anything.
Each Pokemon will have their own rated distribution depending on their usage; some pokemon may have two distributions because they may serve different roles. Offensive pokemon are capped at 70/30 while defensive pokemon are capped to 15/85 to reflect the reality of GSC. This is because defensive attributes always play a role in offensive pokemon, whereas offensive potential don't necessarily matter to defensive pokemon. To balance things out, offensive moves always matter, since offense is a form of defense, whereas defensive moves don’t necessarily matter for an offensive attacker.
Offensive (100) -
Potential (55):
Power (25):
Support (20):
Defensive (100) -
Primary (50):
Secondary (10):
Support (40):
A quick explanation on the categories:
Offense:
Potential - ability to KO pokemon; the ability hit pokemon for 30%+ using all attacks; the ability to hit the relevant pokemon
Power - how hard it hits
Support - relevant moves that don't deal direct damage; offensive includes statuses, spikes, stat upping, BP, Screech, Pursuit, Roar/WW etc, as well as the likely-hood and effectiveness of using aforementioned moves
Defense:
Primary - primary defensive stat + total HP, primary defensive stat determined by typing; factors in resistances and ability to scare away attacker, factors in recovery moves as well; also factors in offensive potential (e.g. Machamp is not switching into Snorlax)
Secondary - secondary defensive stat + total HP, secondary defensive stat determined by typing; factors in resistances and ability to scare away attacker, factors in recovery moves as well; also factors in offensive potential (e.g. Machamp is not switching into Snorlax)
Support - relevant moves that don't deal direct damage; defensive include HB, Roar, Reflect, Light Screen Rapid Spin, Roar/WW, Growl, Charm, Haze, Paralysis, etc, as well as the likely-hood and effectiveness of using aforementioned moves; other intangibles include Ghosts blocking spin, Poisons and Steels blocking Toxic, Grounds blocking Thunder Wave, etc
* Speed is a subfactor of every category.
* If a category is irrelevant (as indicated by asterisk*), it will have the weighed average of the other categories so as not to affect the total score.
Example rates:
Snorlax (70/30) – 90.8
Offensive (100) - 92
Potential (55): 50
Power (25): 22
Support (20): 20
Defensive (100) - 88
Primary (50): 46
Secondary (10): 7
Support (40)*: 35
I'm not sure if I'll even be keeping the numerical distribution, who knows. But anyway, first things first, here's the ranking of pokemon's overall rating. It's non-numerical yet, but I thought I'd get the ranking down before assigning numerical values to them.
Overall
1. Snorlax
2. Zapdos
3. Raikou
4. Exeggutor
5. Skarmory
6. Machamp
7. Marowak
8. Suicune
8. Cloyster
10. Gengar
10. Vaporeon
12. Forretress
13. Starmie
13. Miltank
15. Blissey
16. Tyranitar
17. Steelix
18. Jolteon
19. Porygon2
20. Umbreon
21. Espeon
22. Nidoking
23. Rhydon
24. Heracross
25. Charizard
26. Misdreavus
27. Dragonite
28. Muk
29. Clefable
30. Tentacruel
31. Smeargle
32. Golem
33. Moltres
34. Kangaskhan
35. Jynx
36. Scizor
37. Houndoom
38. Alakazam
39. Donphan
40. Ursaring
41. Kingdra
42. Ampharos
43. Quagsire
44. Typhlosion
45. Slowbro
46. Jumpluff
47. Electabuzz
48. Meganium
49. Venusaur
50. Victreebel
51. Raichu
52. Omastar
Comments? Questions? Disputes?