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Post by WaterWizard on Apr 3, 2012 15:22:18 GMT -8
Type | HP | ATK | DEF | SPD | SPE | Ghost/Ground | 323 | 318 | 318 | 188 | 228 |
4x | | 2x | Ghost, Grass, Ice, Water | 1x | Bug, Dragon, Fire, Flying, Ground, Ice, Psychic | 0.5x | Rock | 0.25x | Poison | 0x | Electric, Fighting, Normal |
Bide, Blizzard, Body Slam, Bone Club, Bonemerang, Counter, Double-Edge, Earthquake, Fire Blast, Fissure, Flamethrower, Growl, Hyper Beam, Ice Beam, Mimic, Rest, Seismic Toss, Skull Bash, Submission, Substitute, Take Down, Toxic |
Marowak gets some major boosts, freeing him from hades. A nice attack increase simulates Thick Club, and Ghost typing gives him some diversity. His handful of unique Ground and Ghost moves make Marowak quite a physical presence. The immunities to Electric, Normal, and Fighting mean this guy can switch in on a lot. Watch out for Gengar's Night Shade, as a burn will send this guy back to the graveyard!
Marowak runs on his Ghost and Ground moves and his typing. He has a few Special options for type coverage, but his low Special isn't superb with them. His triple immunities allows Marowak to wall a ton of Pokemon, but he has trouble with his Special weaknesses. |
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Isa
Member
FOREVER SECOND
Posts: 1,479
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Post by Isa on Apr 8, 2012 3:34:45 GMT -8
Marowak gets a Ghost typing which gives him a massive three immunities, as well as a double resistance to Poison and a useful resistance to Rock. He has a powerful Attack and good defense, while his other stats are subpar. Bypass the poor speed with Bone Club and hit heavily with Bonemerang or Take Down. The special moves are good for coverage, as the only Pokémon resisting both of Marowak's STAB attacks are Normal/Flying.
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