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Post by WaterWizard on Apr 3, 2012 15:23:52 GMT -8
Type | HP | ATK | DEF | SPD | SPE | Fire/Poison | 383 | 288 | 368 | 218 | 288 |
4x | Ground | 2x | Psychic, Rock, Water | 1x | Bug, Dragon, Electric, Flying, Ghost, Ice, Normal | 0.5x | Fighting, Fire, Poison | 0.25x | Grass | 0x | |
Acid, Bide, Fire Blast, Flamethrower, Haze, Hyper Beam, Mimic, Poison Gas, Rest, Selfdestruct, Sludge, Smog, Smokescreen, Substitute, Thunder, Thunderbolt, Toxic |
Weezing gains a fun type in Plus that should make him very interesting. He also gets a considerable boost in bulkiness and offense. Sludge and Acid are his physical attacks, and Smokescreen hits powerfully on the special side. Rest off any damage, or blow up with STAB Smog for a smokin' sendoff.
Weezing as a mostly offensive movepool, so while you wall the opponents, you can get the damage in. Fire and Poison overlap in super-effectiveness, but not much resists both. With Paralysis support, Weezing can also try to OHKO with Poison Gas. |
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Isa
Member
FOREVER SECOND
Posts: 1,479
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Post by Isa on Apr 8, 2012 3:36:17 GMT -8
Weezing gets a bulk increase and a new typing in the form of Fire/Poison. His stats allow him to hit on both the special and physical side for quite some damage, with Thunder(bolt) to help hit some things resisting your STAB attacks. His Sludge and Smokescreen hit with great power, both being 150 base power. Get rid of Rocks and Grounds before using Weezing, as the former blocks your STAB attacks and the latter hits you for quadruple the normal damage.
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