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Post by WaterWizard on Apr 3, 2012 15:25:57 GMT -8
Type | HP | ATK | DEF | SPD | SPE | Normal/Rock | 453 | 308 | 298 | 278 | 178 |
4x | Fighting | 2x | Grass, Ground, Water | 1x | Bug, Dragon, Electric, Ice, Psychic, Rock | 0.5x | Fire, Flying, Normal, Poison | 0.25x | | 0x | Ghost |
Bide, Bite, Blizzard, Body Slam, Counter, Dizzy Punch, Double-Edge, Double Team, Earthquake, Fire Blast, Fissure, Flamethrower, Hyper Beam, Ice Beam, Leer, Mimic, Rest, Rock Slide, Rock Throw, Rolling Kick, Seismic Toss, Skull Bash, Submission, Substitute, Surf, Thunder, Thunderbolt, Toxic |
Kangaskhan becomes a bit bulkier, and gets a slight boost in physical power as well. Rock typing allows Kang to hit Ghosts with STAB, and Double-Edge pairs nicely with the HP boost. Kangaskhan is similar to Snorlax, but the Rock typing adds some strengths and weaknesses. Dizzy Punch provides stab with power equal to Hyper Beam, but without the lost turn. Rolling Kick allows for some fun flinch action, and counter can surprise some foes. The low special means Kangaskhan should hit and hop!
Kangaskhan is a Normal that can switch into others. Dizzy Punch is a nice unique move, but Kangaskhan ultimately plays like a Rock-type Snorlax. |
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Isa
Member
FOREVER SECOND
Posts: 1,479
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Post by Isa on Apr 8, 2012 3:37:34 GMT -8
Kangaskhan gets a HP/attack/defense increase and a new Normal/Rock typing, having an interesting typing that hits everything besides a few Rocks and Marowak for neutral damage. Dizzy Punch is his signature move with 150 base power that also may confuse. Other than that, he has a plethora of options with some fun moves like Rolling Kick and Counter thrown in.
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