Isa
Member
FOREVER SECOND
Posts: 1,479
|
Post by Isa on Nov 22, 2013 12:56:06 GMT -8
oof.
|
|
|
Post by LC|Drake on Nov 23, 2013 1:50:57 GMT -8
Hi there! I'd have some suggestions for you. Just lemme know when you're gonna join PO asap.
|
|
|
Post by Crystal_ on Nov 23, 2013 4:12:38 GMT -8
catch me up today from ~6:00 PM gmt+1 onwards, but I do have to play some tournament matches during that time, so maybe later!
|
|
|
Post by Crystal_ on Nov 30, 2013 7:27:54 GMT -8
|
|
|
Post by Consumptus on Dec 31, 2013 8:23:53 GMT -8
Hrm, I recently started a playthrough of Fire Red, and this time I trained up that Magikarp.
If you're going to force Set battle settings, it's going to be hard to train up pokemon that are really underlevel'd. People will have to backtrack to old places to train up new pokemon. Doesn't seem very fun. Perhaps give an early Exp Share?
|
|
|
Post by Crystal_ on Jan 1, 2014 8:32:37 GMT -8
|
|
Isa
Member
FOREVER SECOND
Posts: 1,479
|
Post by Isa on Jan 1, 2014 14:32:43 GMT -8
I dunno. I had to grind tons to beat the first gym.
|
|
|
Post by jorgen on Jan 1, 2014 15:27:16 GMT -8
I didn't have to grind a ton as far as I can remember. The first gym battle was really tough but definitely doable, and of course if I DID grind it probably would have become trivial (but I didn't because that's boring).
I didn't really play past the first gym though, but that's more because I can't not play at 1000% anymore for some reason. I was curious and tested the speedup function against your warning, maybe that had something to do with it :x
|
|
|
Post by Crystal_ on Jan 1, 2014 16:11:11 GMT -8
Well, if the speed up doesn't work for you it's because of your emulator. That has to do with the emu, not the hack!
|
|
|
Post by jorgen on Jan 1, 2014 18:16:13 GMT -8
I know, I know, I was just explaining why I was a slacker and hadn't played beyond violet city.
|
|
|
Post by Crystal_ on Jan 9, 2014 16:20:24 GMT -8
Seeking some advide from people that have played the hack till the end or at least has played a good part of it.
I'm going to work on a EV system (kind of). Some people have told me that they found the game easier as it advanced and that the last gyms and battles were easier than the first ones. Kinda got the same feeling myself too. Your Pokemon EVs start to make a difference, and you become able to teach better moves and all that stuff. Even if the opponent's pokemon also get better moves, good moves vs good moves favours the player over bad moves vs bad moves, for the mere reason that the player is more intelligent than the AI.
It is not going to be something that makes the game a lot more difficult, it's basically for balancing. The concept is that trainer's pokemon receive some EVs, but in practice it's some stat manipulation that attempts to resemble EVs. The changes will be made on attack, defense, spa, spd, and speed, since the HP is more difficult to handle. As said, this will only apply to trainers (not wild pokemon), and the stat boosts will be based on the pokemon's level. From level 01 to XX, no changes will be applied, since, reportedly, the first 2-3-4? gyms is the most difficult part. From there, the stat boosts will be some sort of level/N boosts, perhaps with differentiation at some other points too (e.g. from level 31 to 50 it's level/8, and for level 51 to 70 it's level/6 and for level>=71 it's level/4).
So I'd like to hear from you guys about when you noticed (a) difficulty gap(s) (or if you didn't notice them), and between which gyms you noticed them to be more specific. Thanks in advance.
|
|
|
Post by Consumptus on Jan 10, 2014 22:49:19 GMT -8
I just played up to Ecruteak pokecenter. I'll play a bit more this coming weekend.
Was a lot of fun, but I did get mildly annoyed about some things.
The lack of pathing options annoyed me. I think the gyms are already hard enough that people will seek out trainer battles by themselves. Having the paths be literally gauntlets to get to the next city was boring. I also didn't find many hidden items at the forks, but that might be just me forgetting where everything is.
I loved the variety of pokemon. It seems like you editted every patch of grass to be a little different(?). Some patches in the same route have different pokemon. Couldn't find a Paras in the Illex forest, which i did expect but found one later on at the Bug Catching Contest.
I'm a bit curious as to how you replaced the trade evolutions, as I have Graveller, Machop and Gastly I want to evolve xD.
Also a bit curious about movesets for those evolutions that don't learn anything afterwards. Clefairy, Raichu, Nido's, etc. Do they learn moves still?
Those evolution questions mainly arise from the fact that you pushed evolutions later, but the early difficulty curve punishes your lack of evolutions. For example, I had wipes at several regular trainers with evolved pokemon/non-evolving pokemon (Pidgeotto, Murkrow, Magmar, Raticate, Pinsir with Take Down, Haunter, Kadabra, HERACROSS). I also had wipes going up against strong STAB. Chinchou with Tbolt and Bubblebeam was ridiculous. Granted, some of those were the Gym Leaders. The difficulty early seems a tad bit high considering each path has at least four trainers to go through before you hit another Pokecenter. Even though I had a decent team with checks to almost everything, my team got grinded down before I could get through the path. I basically had to backtrack to the last Pokecenter to heal and then fight the next trainer which wasn't a lot of fun. Related, I can't tell you how sad I was to find out Magikarp doesn't evolve at lvl 20 anymore.
The Gyms were a lot of the same. One winding path through a guantlet of trainers to get to the Gym leader. However, I did enjoy the movesets and different pokemon the trainers had. It made the gyms much more challenging.
I really liked that you editted some of the NPC dialogue, at least I think you editted some of the random chat, to point out pokemon locations. Mainly that guy who points out the rare pokemon in Dark Cave (Dunsparce? Is that in the original?)
Did you max the IV's for every Pokemon? Going through the stats, every Pokemon seemed a bit high.
I realize all of this is very jumbled but I just wrote this real quick from some notes I made while playing. I'll play some more this weekend as I can. Great work all in all.
|
|
|
Post by Crystal_ on Jan 11, 2014 5:03:08 GMT -8
Basically just about 2% of the trainers use evolved pokemon that can't have evolved at the level they are at. And most of these are gym leaders/bosses. Most others are pokemon that don't appear in the wild until very late in the game and thus evolve at high levels (e.g. ponyta and diglett). I also made sure the movesets are not too good in the beginning. I mean, bugsy's best pokemon's best move is take down or something. The wild Pokemon species have been modified, yes, always with a logic of course. As for the Paras you can get one even before the 1st gym, and it's not too difficult to find one in the route it appears! You sure that Chinchou had tbolt. Guess you meant Spark. I think I've spot the trainer you are talking about and his chincho has water gun and spark. I think you've played to the exact spot when things start to become easier. At least that's what I've been told. Is there any specific route you found especially difficult. I've been told about route 32, and it's been slowed down a bit for the next release (a few levels here and there mostly). About graveler, machoke, haunter, kadabra etc, none of them requires trading to evolve. In fact, no pokemon requires trading! Now, if it's a level evolution, happiness evolution, or even stone evolution, you'll have to figure it out! I will tell you that nidos learn a couple of good moves in their final evolution. But this doesn't necessarily happen with every pokemon that is known for learning 0 moves when it evolves (usually those that evolve by stone you know) I did make some text edits follwoing the changes on wild pokemon, evolutions and these things. But the dunsparce one you mean, i'm not sure about it, i guess it was already there. The DVs are random, like the original. Maybe you got lucky, or EVs have already started adding up consireable, or it's just an impression you have! On anoother note, the EV system I talked about in my other post hsa already been implemented. Video and all the information you want here: www.youtube.com/watch?v=eF_lfPgoQdY&list=PLLvtRtlPBbbiBQJj_vdzzixeZ2ipazYO6&feature=c4-overview-vl
|
|
|
Post by Consumptus on Jan 11, 2014 12:55:31 GMT -8
I didn't remember Route 32 being too hard. I think it was honestly Bugsy and Whitney who were the huge stumbling points.
Bugsy because I still had pokemon that were NFE when I expected to have 2nd stage evolutions. I was only around level 20,21,22 going into his gym. Those BST from NFE Pokes probably contributed a lot to the difficulty, IMO.
Whitney just because her gym was normals and they had all sorts of attacks that could be SE. Had to spend a lot on revives/potions from a surprise move.
Also, my bad about the moves. I was playing on turbo and was just surprised when Chinchou wiped me in 5 moves. I think I had an egg as my 6th. The Magmar actually wasn't that bad. He only one shot one of my pokes before I sent out a counter. But that sort of reinforces my point of the paths being gauntlets where you just get grinded down. The Raticate was boss. Hyper fang was crazy strong.
Also, if you put more text/info about the pokemon you changed that would help. I would suggest the people in Pokecenters could give off information, like, Try a Moon stone on Nidorino!
|
|
|
Post by Crystal_ on Jan 11, 2014 16:22:45 GMT -8
20 to 22 only? Seems too low, but I don't know. The way I intended it, the time you battle bugsy, many of your pokemon have recently started to evolve, including the starter. I calculated that you should be playing bugsy with around level 24-25 pokemon, and around 27 if you train just ~3 pokemon. Did you somehow manage to avoid any trainer? Or have you been training over 6 pokemon including some that no longer are in your party? As for your other comment, I intended this hack so that the player doesn't know much when/how pokemon evolve or learn a certain move. It's mostly about trying to guess, but, if anything, the trainer parties should give you more or less an idea of around where do pokemon evolve or which moves pokemon know by a certain level. Still, there is a guy that originally told you about pokemon that evovled via trade that now tells you a few interesting things about other evolutions. I think it's somewhere over Goldenrod, but i'm not sure if I remember correctly. P.S.: Of course, gyms and leaders should logically be more complicated than routes, caves etc. I for example mentioned route 32 because if every part is too hard, then sure thnigs get annoying. But the thing is, I'm already aware gyms are the hardest part . In short, generic trainers and regular routes should be competitive, gyms should be hard.
|
|
|
Post by Consumptus on Jan 11, 2014 17:48:09 GMT -8
I don't think I missed anyone. I even fought that Picknicker who's turned into the wall and that guy in Illex Forest who's turned into the trees. I was level ~9 before Sprout Tower, ~11 after it. Grinded to 14 for Falkner. Level 20-22 for Bugsy. Had to grind to 28-30 for Whitney. All across 6 Pokemon. I'm currently at Ecruteak grinding up to 35.
I think I understand what you're trying to go for with this game. I think I just had the wrong mindset. Knowing that opposing trainers have Pokemon that follow move and evolution level requirements will help a lot.
|
|
|
Post by Crystal_ on Jan 12, 2014 4:31:01 GMT -8
Obviously, there's a point when regular trainers start having custon movesets. But, almost for the first half of the game, it should be almost always accurate as most trainers will use default movesets (i.e. last 4 moves learned by the pokemon).
|
|
|
Post by Consumptus on Jan 13, 2014 18:26:24 GMT -8
Oh my lord. That Morty gym leader fight.
Kudos, that was fun. Won through a little luck and some planning. That team of his is brutal. And the gimmick, that was funny. I had to reset because he got my Jolteon with that last ghost.
I haven't really noticed the game getting easier at this point. I'll see if uh, Jasmine and Chuck are easier.
I also wanted to note it's a lot easier to train up new Pokemon; mainly because of your exp change. I like that, a lot.
EDIT: I just used a Water Stone on Poliwhirl expecting Poliwrath, but got Politoed instead. Not sure I like that, Crystal =(
|
|
|
Post by Consumptus on Jan 14, 2014 9:12:04 GMT -8
Just beat Chuck and Jasmine.
Both gyms were a lot of fun. I was around lvl 46 for Chuck and lvl 48-50 for Jasmine.
More windy paths that were just gauntlets for trainer battles. That part is still not that fun.
I see what you mean by the game getting easier. Like you said, it's just that you have more options and moves now. Looking forward to your EV system, but not sure if making enemy trainer's pokemon stronger will help. I've already been facing stronger Pokemon and if they're even stronger you won't be outplaying the trainers so much as looking for strategies that outplay the AI.
Ended up beating all 8 gyms. Pryce was surprisingly easy, but I think that was just because I had a Heracross. Apparently you were supposed to beat him before Olivine/Cianwood? Because his gym badge only gave up to lvl 60 or so when Jasmine's gave up to lvl 70.
Ended up beating Clair at around lvl 60-62. And now I'm suck at Tohjo Falls becuase of no Waterfall HM. Did you remove it from Ice Path?
|
|
|
Post by Crystal_ on Jan 14, 2014 13:17:44 GMT -8
Yep, you are supposed (forced) to battle Pryce before Chuck and Jasmine. I suppose you found Pryce easier because of heracross because I've had someone else told me eaxctly the opposite; that Pryce and the first 3 gyms were the most complicated. Guess it's just matchups. You are not the first one (nor the second, nor the third...) telling me that all the forced trainer battles are annoying. I will certainly change that in Kanto for the next release, and I *might* make a few Johto trainers avoidable, but I'm not to sure, because then the difficulty level of Johto may be too high if you can avoid some trainers and you don't get experience from them. We'll see. As for waterfall, it's found somewhere else. But if you've been to the tohjo falls already (and subsequently get stuck there in front of the waterfall) you've been like 5-10 steps from where you can get the HM. Nuff said P.S.: The EV boost is not all that noticeable, and mostly starts becoming relevant after the johto league (that is, outside of the scope of beta 0.1) since it's impossible to make brock, lt surge etc competitive enough without other help. Prior to level ~75, we're talking about being about 5% percent better, and the boosts only start being aplied above level 33-35. In Kanto, it will be close to 10% better.
|
|
|
Post by Consumptus on Jan 14, 2014 13:49:57 GMT -8
Yeah, I ended up going back to Olivine/Cianwood after clearing the Rocket base in Mahogany. I wanted that Fly HM ._.
I didn't think Pryce was complicated at all. He just had solid Pokemon and STAB Blizzard. Some of your other gimmicks for the gyms were much more enjoyable. Jasmine was fun, Chuck was fun, Morty was fun, Whitney was a bitch, that Murkrow Falkner had was cruel. In fact, Pryce was probably the most straightforward.
Huh, I"ll take a look around for Waterfall then. I thought you might have just decided to end it there since it's just a beta.
|
|
Isa
Member
FOREVER SECOND
Posts: 1,479
|
Post by Isa on Jan 15, 2014 3:02:09 GMT -8
I'm not to sure, because then the difficulty level of Johto may be too high if you can avoid some trainers and you don't get experience from them. Nobody will want to avoid them even if given the chance. Everyone knows you badly need the XP. The players are not dumb.
|
|
|
Post by Consumptus on Jan 16, 2014 13:13:47 GMT -8
Just finished the Elite 4 and Lance. Ended up level 66-69.
The Elite 4 were a lot of fun. I had to reset a couple times for each one. Final team was Alakazam, Heracross, Dragonite, Politoed, Marowak, Raikou. As for the Pokedex, I had 231 seen and 119 owned.
Do you know how many you can catch just in Johto?
Anyways, very nice hack. Definitely a lot of fun and more polished than most hacks if Pokemon hacks are anything like Fire Emblem's.
The forced trainer battles was annoying, becuase you had to backtrack to heal instead of going forward to the next town; then coming back. Not sure how you can fix this. Perhaps make revives/potions cheaper early in the game?
The variety of Pokemon were defiinitely appreciated. The wild Pokemon scaling through the game led to some wierd encounters though, like a lvl 60 Charmander. Still, I think that was a pro as you could train new Pokemon without a lot of grinding. The Gym Leaders were very nice.
|
|
|
Post by Crystal_ on Jan 24, 2014 11:03:00 GMT -8
Thanks for taking your time for playing the hack and commenting your thoughts Consumptus, it's really appreciated.
Sorry for not replaying earlier though, I'm just too busy at the moment.
Probably between the pokemon you can catchin johto and their evolutions/babies etc there are over 200. Anyway, you've got over 230 seen, you can see their area in the pokedex for most of tehm!
Sorry for the short post too, I'll try to expand a bit more when I'm less busy!
|
|
|
Post by Consumptus on Jan 28, 2014 13:05:21 GMT -8
Went back and filled out the Pokedex a bit. Still haven't done the happiness evolutions...should do that lol.
I'm using Charmander and Golduck for the HM's + Rock Smash. Dragonite for Fly, but Charizard can do that ... whenever Charmander evolves lol. Lvl 57 still Charmander. My guess is probably around lvl 67, as that was when Dragonite evolved.
Just wanted to post for anyone else who needs HM slaves.
Edit: Are there any Pokemon that are exclusive to the Morning? I swear I've been searching for Miltank/Chansey forever without results. I've only played in the day/night so...
Edit: No Leaf stones at Ecruteak?
|
|
|
Post by Crystal_ on Jan 29, 2014 1:13:54 GMT -8
Charmander should evolve soon. I don't exactly reember the level it can be found, but it should be ~5 levels to Charmeleon and ~10 levels to Charizard.
Miltank most frequently appears during the morning, and does not appear during night. Chansey is just freaking rare but the same for every time of day! As for other Pokemon, hmm, I can think of Hoppip and Marill and their evolution chains, but they may be found during the day too in some areas iirc. I think Phanpy only appears during the morning too but you can get a Donphan later on.
LOL I accidentally forgot it! S: I guess I'm used to everything being trios in Pokemon that I completely missed it... Will make sure to add it to the mart for the next release though, but maybe as it stands now, it's impossible to get Victreebel/Vileplume...
|
|
|
Post by Crystal_ on Feb 4, 2014 10:02:46 GMT -8
Minor update (stuff I've been working on recently, it's not much, as I've been quite busy for around a month):
The trainer EV system y'all know about
Trainer base money data overhauled: before, you could get insanely high amount of money from around the second half of the game, while in the early stages, it was maybe too little. Changes applied accordingly.
Very slight increase on the experience points obtained. It's basically a linear term i've added to the exp formula that ignores level and base exp of opponent and is added to the result of the original formula, meaning that it's more relevant in the very early game and becomes basically relevant as the game advances. As I said, it's hardly noticeable overall, but is welcomed in the early stages of the game, where the hack has been reported to be a bit harder.
X attack / X defense / X special / X speed can only be used once at the same time on a pokemon. That means, if during one battle, you use X attack in your Totodile, you won't be able to use either of those four items during the battle until/unless you switch pokemon (meaning the boost will disappear)
Leaf stone can now be obtained like the other 3 generic stones (thanks Consumptus! )
To do:
thief should not steal items from a trainer permanently, but only for as long as the battle lasts (because, otherwise, it's possible to obtain very good items from gym leaders very easily)
Keep working on the adventure ofc
All of these features will be present in the next release of Pokemon Pyrite
|
|
|
Post by Crystal_ on Apr 24, 2014 8:13:05 GMT -8
|
|
Isa
Member
FOREVER SECOND
Posts: 1,479
|
Post by Isa on Apr 24, 2014 12:44:58 GMT -8
also tauros has a great id
|
|
|
Post by Crystal_ on Sept 11, 2014 5:35:11 GMT -8
I can say I have progressed quite a bit since the last post. I'm pretty much done with half Kanto, and the hack should be finished in less than six months.
Updated the OP too (follow the link)
|
|