Training with Icy
Jan 2, 2013 17:13:09 GMT -8
Post by t3h Icy on Jan 2, 2013 17:13:09 GMT -8
Hi all y'all! So I decided to play RBY for the first time in about a year today, and got to play with most of our new members here. Always cool to see new faces here and get to battle different playstyles and all that jazz. I'm still a bit rusty, but I'm working on it! :D
More importantly though, and sorry that this is going to sound a bit mean and arrogant, but you guys are pretty terrible at RBY, lol. >_> Our veteran players are still solid, but you new guys have a long road ahead if you want to get better at this game. So I'm going to spend some time training you guys up for whoever wants it! I'm not sure how I'll balance playing RBY again with University and other IRL stuff, but I'll figure it out.
And you might ask how I'm so sure that I'd be a good tutor, and I'd say that Posthuman, Isa, and WaterWizard can all vouch for me and being good at teaching newer players. All of them (and others) got to be elite level players and there's no reason why anyone else can't be either, all it takes is some guidance and experience.
Training with me is usually one-on-one and can be whenever, so long as we both have a lot of time. Feel free to ask me whenever you see me around, and I can always give some quick tips too.
There are a few trends that I can go over here though:
1) Guessing is not reading.
RBY is heavily based on being able to effectively predict your opponent, and being good at it is key to becoming a powerful player. If you can't predict the opponent, there's a likely chance they will be predicting you instead and then they can run train all over you throughout the match.
The basics of reading the opponent is to understand what they're thinking, what they want to do next, what they're planning, and how risky they're willing to be. If the opponent is playing very ABC, you can just stop them before they do their next move. If they're scared to use risky Explosions, then you don't have to worry about that as much.
Prediction is a tricky concept to explain, but I've seen that most people who are good at it are confident players. I have very rarely encountered players that are great at prediction be shaky people. A lot of it also comes with experience, but there are some basic concepts I can go over (more so one-on-one, since they take time to go over).
2) Prediction is only good if it's effective.
You can predict me all you want, but if you're not getting anything out of it, then it's not helping you. An extreme example of this would be say, I have Chansey out and using a mix of Ice Beam, Thunderbolt, and Thunder Wave, while you switch about Starmie for Ice Beam, Exeggutor for Thunderbolt, and a Paralyzed Alakazam for Thunder Wave. Certainly, you would be excellent at predicting what I'm doing, but if you aren't gaining anything out of it, then it has no purpose. Make sure your prediction gain you some damage, status conditions, KOs, or better positions. Otherwise, choose a different choice to react to what they're doing.
3) Plan ahead.
To win a game, you have to knock out all 6 of the opponent's Pokemon, plain and simple. In order to do this, you need to plan ahead how you're going to take out each Pokemon. For example, suppose you have Tauros, Chansey, and Exeggutor remaining, vs Tauros, Starmie, and a damaged Snorlax. If you were to use Chansey against the damaged Snorlax to take it out, the opposing Tauros will be the next switch-in and either finish off Chansey, or you would have to take a hit when you switch Chansey out. Suddenly now, the opposing Starmie is a big problem.
Think of a plan with how you're going to take out all the opposing Pokemon, have some backup ideas if you run into some bad luck, make sure the route you're taking doesn't lead to any problems like in the Chansey example above, and see if what you're planning to do is the most likely way to win.
4) Understand the concept of risk vs reward.
Risk vs Reward is basically a generalization of how risky a decision is and how rewarding it is. For example, if the opponent has Chansey out, a Gengar in their party, and you're using Explosion with a damaged Exeggutor, there's a high reward of taking out Chansey, and a medium risk of uselessly sacrificing Exeggutor. Chansey Freeze dittos tend to be high risk, high reward. Using Golem against Zapdos is low risk, and a fairly high reward (based on what the opponent does next turn). An example of a high risk, low reward scenario would be using three Electric Pokemon on your team, etc. If you're taking too many huge risks and not getting anything out of them, you either need perfect prediction, or you need a better plan, because any mistake will cost you, while you're not getting anything out of them. Also on the flip side, if you're sticking with low risk, low reward, you're not gaining anything, and will be slowly whittled away by the opponent.
Ideally, you want the lowest risks to get you the highest rewards, and to get them, you need to be very comfortable with working with any position of the game, all the different possible situations, and learning how to control the game.
5) Pressure.
Pressure is a bit of an invisible factor that is hard to see if you read battle logs, but I'm sure everyone has felt what it is as they've played. Pressure is essentially control of the match, where the opponent is reading everything you do, making your choices look dumb, and putting you in situations that are in their favor.
For example, suppose you have Chansey out and a damaged Gengar against Exeggutor out, Golem, and a frozen Chansey. During each turn, the opponent can decide to use Psychic or Explosion, while you have to worry about what to pick. If the opponent picks Psychic, you want to avoid Gengar taking it, and if the opponent picks Explosion, Chansey getting hit by it is basically game over. So the opponent is the player with control, and any mistake is likely fatal. The opponent on the other hand can choose to use Psychic while taking Ice Beams, and decide when to use Explosion. In fact, Exeggutor can wait until 1% and still decide to use Psychic, never using Explosion at all. The main thing is that the opponent is the one with the control. If the opponent uses Psychic and hits Chansey, the opponent is still fine, but a single mistake by you costs you the game.
Planning ahead also helps you recognize how to avoid getting into these situations in the first place. In the turns prior to that example above, if you can see how you might end up there, you probably want to avoid it if possible, since it gives the opponent a large advantage over you.
That's an extreme example and due to the complexities of RBY, it's hard to create a more realistic scenario, but hopefully that's a good enough of an explanation. The main idea is putting your opponent in bad situations where you have all to gain, and while the opponent can sneak out of it, it's significantly more risky for them, and you're getting something out of it (damage, status, KOs, etc).
---
Hopefully that's a good start for you guys. I think I understand now while Dre thinks Tanklax is the best Pokemon ever, lol.
If anyone wants some training, I'm happy to help. Don't feel like you need to prove yourself or anything to me, just come to learn. It's like going to the gym; for anyone there, it doesn't matter how far they are, only that they are improving, meaning that they themselves are no longer a factor, only time is, and given enough of it, they'll reach their goals. In RBY, if you're improving, then all you need is more experience, and you can become a powerful player. All some of you need is understanding of concepts and some guidance! ;D
More importantly though, and sorry that this is going to sound a bit mean and arrogant, but you guys are pretty terrible at RBY, lol. >_> Our veteran players are still solid, but you new guys have a long road ahead if you want to get better at this game. So I'm going to spend some time training you guys up for whoever wants it! I'm not sure how I'll balance playing RBY again with University and other IRL stuff, but I'll figure it out.
And you might ask how I'm so sure that I'd be a good tutor, and I'd say that Posthuman, Isa, and WaterWizard can all vouch for me and being good at teaching newer players. All of them (and others) got to be elite level players and there's no reason why anyone else can't be either, all it takes is some guidance and experience.
Training with me is usually one-on-one and can be whenever, so long as we both have a lot of time. Feel free to ask me whenever you see me around, and I can always give some quick tips too.
There are a few trends that I can go over here though:
1) Guessing is not reading.
RBY is heavily based on being able to effectively predict your opponent, and being good at it is key to becoming a powerful player. If you can't predict the opponent, there's a likely chance they will be predicting you instead and then they can run train all over you throughout the match.
The basics of reading the opponent is to understand what they're thinking, what they want to do next, what they're planning, and how risky they're willing to be. If the opponent is playing very ABC, you can just stop them before they do their next move. If they're scared to use risky Explosions, then you don't have to worry about that as much.
Prediction is a tricky concept to explain, but I've seen that most people who are good at it are confident players. I have very rarely encountered players that are great at prediction be shaky people. A lot of it also comes with experience, but there are some basic concepts I can go over (more so one-on-one, since they take time to go over).
2) Prediction is only good if it's effective.
You can predict me all you want, but if you're not getting anything out of it, then it's not helping you. An extreme example of this would be say, I have Chansey out and using a mix of Ice Beam, Thunderbolt, and Thunder Wave, while you switch about Starmie for Ice Beam, Exeggutor for Thunderbolt, and a Paralyzed Alakazam for Thunder Wave. Certainly, you would be excellent at predicting what I'm doing, but if you aren't gaining anything out of it, then it has no purpose. Make sure your prediction gain you some damage, status conditions, KOs, or better positions. Otherwise, choose a different choice to react to what they're doing.
3) Plan ahead.
To win a game, you have to knock out all 6 of the opponent's Pokemon, plain and simple. In order to do this, you need to plan ahead how you're going to take out each Pokemon. For example, suppose you have Tauros, Chansey, and Exeggutor remaining, vs Tauros, Starmie, and a damaged Snorlax. If you were to use Chansey against the damaged Snorlax to take it out, the opposing Tauros will be the next switch-in and either finish off Chansey, or you would have to take a hit when you switch Chansey out. Suddenly now, the opposing Starmie is a big problem.
Think of a plan with how you're going to take out all the opposing Pokemon, have some backup ideas if you run into some bad luck, make sure the route you're taking doesn't lead to any problems like in the Chansey example above, and see if what you're planning to do is the most likely way to win.
4) Understand the concept of risk vs reward.
Risk vs Reward is basically a generalization of how risky a decision is and how rewarding it is. For example, if the opponent has Chansey out, a Gengar in their party, and you're using Explosion with a damaged Exeggutor, there's a high reward of taking out Chansey, and a medium risk of uselessly sacrificing Exeggutor. Chansey Freeze dittos tend to be high risk, high reward. Using Golem against Zapdos is low risk, and a fairly high reward (based on what the opponent does next turn). An example of a high risk, low reward scenario would be using three Electric Pokemon on your team, etc. If you're taking too many huge risks and not getting anything out of them, you either need perfect prediction, or you need a better plan, because any mistake will cost you, while you're not getting anything out of them. Also on the flip side, if you're sticking with low risk, low reward, you're not gaining anything, and will be slowly whittled away by the opponent.
Ideally, you want the lowest risks to get you the highest rewards, and to get them, you need to be very comfortable with working with any position of the game, all the different possible situations, and learning how to control the game.
5) Pressure.
Pressure is a bit of an invisible factor that is hard to see if you read battle logs, but I'm sure everyone has felt what it is as they've played. Pressure is essentially control of the match, where the opponent is reading everything you do, making your choices look dumb, and putting you in situations that are in their favor.
For example, suppose you have Chansey out and a damaged Gengar against Exeggutor out, Golem, and a frozen Chansey. During each turn, the opponent can decide to use Psychic or Explosion, while you have to worry about what to pick. If the opponent picks Psychic, you want to avoid Gengar taking it, and if the opponent picks Explosion, Chansey getting hit by it is basically game over. So the opponent is the player with control, and any mistake is likely fatal. The opponent on the other hand can choose to use Psychic while taking Ice Beams, and decide when to use Explosion. In fact, Exeggutor can wait until 1% and still decide to use Psychic, never using Explosion at all. The main thing is that the opponent is the one with the control. If the opponent uses Psychic and hits Chansey, the opponent is still fine, but a single mistake by you costs you the game.
Planning ahead also helps you recognize how to avoid getting into these situations in the first place. In the turns prior to that example above, if you can see how you might end up there, you probably want to avoid it if possible, since it gives the opponent a large advantage over you.
That's an extreme example and due to the complexities of RBY, it's hard to create a more realistic scenario, but hopefully that's a good enough of an explanation. The main idea is putting your opponent in bad situations where you have all to gain, and while the opponent can sneak out of it, it's significantly more risky for them, and you're getting something out of it (damage, status, KOs, etc).
---
Hopefully that's a good start for you guys. I think I understand now while Dre thinks Tanklax is the best Pokemon ever, lol.
If anyone wants some training, I'm happy to help. Don't feel like you need to prove yourself or anything to me, just come to learn. It's like going to the gym; for anyone there, it doesn't matter how far they are, only that they are improving, meaning that they themselves are no longer a factor, only time is, and given enough of it, they'll reach their goals. In RBY, if you're improving, then all you need is more experience, and you can become a powerful player. All some of you need is understanding of concepts and some guidance! ;D