Freeze-adjusted damage
Jan 26, 2013 21:58:58 GMT -8
Post by lilith on Jan 26, 2013 21:58:58 GMT -8
switching in snorlax on chansey is fun. getting frozen is not! i wanted to find a way to quantify this tradeoff - freeze-adjusted damage!
the catch: as with any vector, the magnitude depends completely on the metric. in this case, "damage" is a terribly limiting concept. but, it's still possible to do the most obvious thing and consider a freeze to be a OHKO and then take the average. of course, if you exceed a OHKO by a considerable margin, average damage becomes super meaningless. so let's not call a freeze 100%, but rather 100% of the opponent's current hp.
taking an average can be quite misleading with so much variance. but in a game that's fairly even / with no specific reasons to take less or more risks, it's not such a bad number to throw out when making decisions. unless recover is involved, and then it's sorta silly
anyway, i haven't started yet, and i just learned something cool:
switching in an unparalyzed half-hp snorlax in on chansey is less risky than switching in an unparalyzed full-hp snorlax. well umm. now it seems really obvious, but i'd never thought about it that way...
AverageHitDamage = (chrate*(chmax+chmin)/2) + (1-chrate)*(nochmax+nochmin)/2
AvgDamage = (1 - .25*user.paralyzed)*Accuracy*AverageHitDamage
AdjustedDamage = (1 - .25*user.paralyzed)*Accuracy*(.9*AverageHitDamage + .1*other.hp)
Jynx's Blizzard vs. Snorlax:
AvgDamage=35%
AdjustedDamage=41%
Paralyzed Jynx's Blizzard vs. Snorlax:
AvgDamage=26%
AdjustedDamage=30%
Chansey's Ice Beam vs. Snorlax:
AvgDamage=20%
AdjustedDamage(Snorlax at 50%)=23%
AdjustedDamage=28%
Paralyzed Chansey's Ice Beam vs. Snorlax:
AvgDamage=15%
AdjustedDamage(Snorlax at 50%)=17%
AdjustedDamage=21%
Starmie's Blizzard vs. Snorlax:
AvgDamage=25%
AdjustedDamage=31%
Starmie's Ice Beam vs. Snorlax:
AvgDamage=22%
AdjustedDamage=30%
Paralyzed Starmie's Blizzard vs. Snorlax:
AvgDamage=19%
AdjustedDamage=23%
Paralyzed Starmie's Ice Beam vs. Snorlax:
AvgDamage=16%
AdjustedDamage=22%
the catch: as with any vector, the magnitude depends completely on the metric. in this case, "damage" is a terribly limiting concept. but, it's still possible to do the most obvious thing and consider a freeze to be a OHKO and then take the average. of course, if you exceed a OHKO by a considerable margin, average damage becomes super meaningless. so let's not call a freeze 100%, but rather 100% of the opponent's current hp.
taking an average can be quite misleading with so much variance. but in a game that's fairly even / with no specific reasons to take less or more risks, it's not such a bad number to throw out when making decisions. unless recover is involved, and then it's sorta silly
anyway, i haven't started yet, and i just learned something cool:
switching in an unparalyzed half-hp snorlax in on chansey is less risky than switching in an unparalyzed full-hp snorlax. well umm. now it seems really obvious, but i'd never thought about it that way...
AverageHitDamage = (chrate*(chmax+chmin)/2) + (1-chrate)*(nochmax+nochmin)/2
AvgDamage = (1 - .25*user.paralyzed)*Accuracy*AverageHitDamage
AdjustedDamage = (1 - .25*user.paralyzed)*Accuracy*(.9*AverageHitDamage + .1*other.hp)
Jynx's Blizzard vs. Snorlax:
AvgDamage=35%
AdjustedDamage=41%
Paralyzed Jynx's Blizzard vs. Snorlax:
AvgDamage=26%
AdjustedDamage=30%
Chansey's Ice Beam vs. Snorlax:
AvgDamage=20%
AdjustedDamage(Snorlax at 50%)=23%
AdjustedDamage=28%
Paralyzed Chansey's Ice Beam vs. Snorlax:
AvgDamage=15%
AdjustedDamage(Snorlax at 50%)=17%
AdjustedDamage=21%
Starmie's Blizzard vs. Snorlax:
AvgDamage=25%
AdjustedDamage=31%
Starmie's Ice Beam vs. Snorlax:
AvgDamage=22%
AdjustedDamage=30%
Paralyzed Starmie's Blizzard vs. Snorlax:
AvgDamage=19%
AdjustedDamage=23%
Paralyzed Starmie's Ice Beam vs. Snorlax:
AvgDamage=16%
AdjustedDamage=22%