|
Post by lilith on Jan 26, 2013 23:43:12 GMT -8
not so normalizedby CH-normalized power, i mean the base power that would produce the same average damage at a standard CH rate. this differs from the CH-adjusted power of slash, which is precisely 140 for fast-ish pokemon. CH-normalized damage can multiply with CH-adjusted attack stats to give actual average damage! yay! slash is of course at its strongest at base speed 64 (after which moar speed only improves ordinary moves' average damage). base speed is in parentheses. Dugtrio's Slash (120): 109 Persian's Slash (115): 110 Scyther's Slash (105): 112 Charizard's Slash (100): 112 Pinsir's Slash (85): 115 Kabutops's Slash (80): 116 Sandslash's Slash (65): 118 Farfetch'd's Slash (60): 116 Parasect's Slash (30): 95 how about razor leaf? (accuracy-adjusted) Venusaur's Razor Leaf (80): 88 Victreebel's Razor Leaf (70): 90 let's not forget crabhammer! (accuracy-adjusted) Kingler's Crabhammer (75): 131 in conclusion, i will never teach parasect slash again.
|
|
|
Post by magic9mushroom on Jan 27, 2013 1:01:34 GMT -8
by CH-normalized power, i mean the base power that would produce the same average damage at a standard CH rate. this differs from the CH-adjusted power of slash, which is precisely 140 for fast-ish pokemon. CH-normalized damage can multiply with CH-adjusted attack stats to give actual average damage! yay! Why do we care about what power of a non-autocrit attack would give the same mean? Mean is a poor measure of central tendency for the damage spread of attacks in RBY.
|
|
|
Post by lilith on Jan 27, 2013 2:14:11 GMT -8
by CH-normalized power, i mean the base power that would produce the same average damage at a standard CH rate. this differs from the CH-adjusted power of slash, which is precisely 140 for fast-ish pokemon. CH-normalized damage can multiply with CH-adjusted attack stats to give actual average damage! yay! Why do we care about what power of a non-autocrit attack would give the same mean? Mean is a poor measure of central tendency for the damage spread of attacks in RBY. i'd think it's the single scalar closest to approximating actual results in a matchup, save for 1-2hkos, where the median might be preferred. i also wanted to highlight why particularly fast pokemon (dugtrio) might want to pick body slam over slash, so i needed some sort of half-reasonable way to compare them.
|
|
|
Post by magic9mushroom on Jan 28, 2013 4:25:04 GMT -8
My point is that the variance and skew of Slash's damage distribution are positively tiny compared to that of Body Slam. Thus, the odds of an N-hit KO (which is actually what matters; Pokemon isn't scored by damage dealt) can differ drastically.
Also, I think your numbers are slightly off. I ran them myself, and got 113 mean effective base power for Dugtrio's Slash and 124 for Sandslash's.
|
|
|
Post by lilith on Jan 28, 2013 5:03:51 GMT -8
My point is that the variance and skew of Slash's damage distribution are positively tiny compared to that of Body Slam. Thus, the odds of an N-hit KO (which is actually what matters; Pokemon isn't scored by damage dealt) can differ drastically. Also, I think your numbers are slightly off. I ran them myself, and got 113 mean effective base power for Dugtrio's Slash and 124 for Sandslash's. i used a reference base defense of 0 in the damage formula - i'm guessing you used something else? the actual numbers probably vary slightly depending on which you pick due to those random +2s in the damage formula. or i could have bugs
|
|
|
Post by magic9mushroom on Jan 28, 2013 5:21:14 GMT -8
i used a reference base defense of 0 in the damage formula - i'm guessing you used something else? the actual numbers probably vary slightly depending on which you pick due to those random +2s in the damage formula. or i could have bugs Eh, I'm probably wrong.
|
|