Misconception about RBY
May 19, 2013 21:25:53 GMT -8
Post by Dre on May 19, 2013 21:25:53 GMT -8
This is basically a thread for everyone to post what they feel are common misconception about RBY. Here are some of mine-
Wrap Not going to go into it for obvious reasons, but I do think it's misunderstood.
Dragonite. I think he's the most misunderstood pokemon in the game.
Articuno being a good switch into rocks. Some people say it's good for one switch, but I think it's never a good switch. Smart players will be rlsiding and bslamming most of the time at the start of the battle, at least until eggy is gone and the recoverers are paralysed. At this point you probably will have shown your cuno, and everyone here knows cuno isn't a safe switch in once you've shown it.
Rocks not being good answers to dragonite because of surf. Rocks are great answers to dragonite. Not as great as gengar, but the point of having a rock over gengar is that you have a hard-hitter that still walls dragonite. A smart player will never have to take surf because you can just bait nite intro wrapping another pokemon and switch the rock in so nite auto wraps. If nite misses the wrap just siwtch out again.
Hyper beam on wrappers. This is probably the dumbest thing I've seen recommended on competitive sites like Smogon. I've won battles from losing positions before because I caught their hbeams with rhydon. Always use body slam instead. The extra power isn't worth the risk of being caught when you can just wrap them like one more time to put them in bslam range.
The importance of prediction. Prediction is important obviously, but I find it's not as useful as many people think at higher levels of play. At higher levels of play where the opponents are fairly equal in skill the game probably turns to luck more than skill because good players are harder to predict. Those classic bslam or hbeam scenarios with tauros are basically lotteries against good players. Prediction matters more against low level players because they're more predictable. That's why you see a greater disparity of results the higher the level the players are.
Switching in rocks every second turn to stall dragonite. I used to think this was a good idea, until I started just going to victreebel on the rock team and pressuring their team pretty hard. You should be switching him in every 2-5 turns and making your switch pattern unpredictable so it's harder the opponent to capitalise with an offensive switch.
Wrap Not going to go into it for obvious reasons, but I do think it's misunderstood.
Dragonite. I think he's the most misunderstood pokemon in the game.
Articuno being a good switch into rocks. Some people say it's good for one switch, but I think it's never a good switch. Smart players will be rlsiding and bslamming most of the time at the start of the battle, at least until eggy is gone and the recoverers are paralysed. At this point you probably will have shown your cuno, and everyone here knows cuno isn't a safe switch in once you've shown it.
Rocks not being good answers to dragonite because of surf. Rocks are great answers to dragonite. Not as great as gengar, but the point of having a rock over gengar is that you have a hard-hitter that still walls dragonite. A smart player will never have to take surf because you can just bait nite intro wrapping another pokemon and switch the rock in so nite auto wraps. If nite misses the wrap just siwtch out again.
Hyper beam on wrappers. This is probably the dumbest thing I've seen recommended on competitive sites like Smogon. I've won battles from losing positions before because I caught their hbeams with rhydon. Always use body slam instead. The extra power isn't worth the risk of being caught when you can just wrap them like one more time to put them in bslam range.
The importance of prediction. Prediction is important obviously, but I find it's not as useful as many people think at higher levels of play. At higher levels of play where the opponents are fairly equal in skill the game probably turns to luck more than skill because good players are harder to predict. Those classic bslam or hbeam scenarios with tauros are basically lotteries against good players. Prediction matters more against low level players because they're more predictable. That's why you see a greater disparity of results the higher the level the players are.
Switching in rocks every second turn to stall dragonite. I used to think this was a good idea, until I started just going to victreebel on the rock team and pressuring their team pretty hard. You should be switching him in every 2-5 turns and making your switch pattern unpredictable so it's harder the opponent to capitalise with an offensive switch.