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Post by Supreme Dirt on Jun 22, 2010 11:29:07 GMT -8
Well, to put it simply, NBS is buggy as hell.
One example is Substitute. In-game, it blocks Poison, secondary move effects except Confusion even if the sub breaks, stat reduction moves, and primary confusion moves. On NBS, to my knowledge, it blocks absolutely nothing but damage.
In my opinion, this is absolutely unacceptable.
It is time we moved on from the piece of garbage that is NBS. We have a couple of options in this:
1. We produce a Shoddy Battle server, and modify the mechanics to that of RBY. Moderate difficulties, but absolutely everything regarding mechanics is in the server files and is freely editable.
2. We produce our own program. We would likely need programmers, as though I might be able to do quite a bit of work, I don't know anything about Server/Client connectivity or online stuff in general.
3. We could give up and accept the crappiness of NBS. I, for one, do not think of this as a legitimate option.
Option 2, in my opinion, is the best option for a simple reason: it gives us legitimacy as the competitive RBY website, being the creators of a flawless Gen1 simulator.
Thoughts? Opinions?
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Post by Crystal_ on Jun 22, 2010 11:44:13 GMT -8
Isn't in the SB2 going to be able to play old gens?
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Post by t3h Icy on Jun 22, 2010 11:44:58 GMT -8
1: I'm not sure you can do that and I don't know anything about Shoddy's stability and all that jazz.
2: Same boat as you.
3: Probably.
A few people contacted the programmers, but I wouldn't be surprised if we get ignored.
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Post by Supreme Dirt on Jun 22, 2010 11:48:48 GMT -8
Probably, but not for quite a while. After checking, it seems like it's very low priority.
Even if we just put together a SB1 server it would be better. I'm just annoyed when I get Body Slam Para through Sub.
Also, t3h Icy, it is doable for a SB1 server, I was poking around in the server files the other day.
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Post by WaterWizard on Jun 22, 2010 11:59:57 GMT -8
the NBS substitute blocks primary poison, primary confusion, and primary stat falls. it also blocks secondary effects unless the substitute breaks (so you can get paralyzed if Body Slam breaks the sub.
it does not block the primary paralysis or sleep moves. But if I recall correctly, those moves weren't blocked in-game, either. So technically the NBS substitute is currently true-to-in-game.
in fact, I think NBS is totally true to in-game...
several of us want to get another simulator (or edit the current one) to make things as they "should be" or "could be" but we haven't gotten around to it, yet.
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Post by Crystal_ on Jun 23, 2010 2:35:21 GMT -8
Mimic is also glitched in RBY. Those things may still be fixed in the next version of NBS if one of us post a topic abaut that RBY glitches IN nbsup forums. Also the RBY (and GSC) damage calculators are glitched. For example Eggy has 228 "SpD" and Zam 248. And the HP that appears is 1 point higher (they use 31 Ivs).
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Underboss
Member
Rock On Kadabra!!!
Posts: 212
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Post by Underboss on Jun 23, 2010 8:58:02 GMT -8
Yay SD for having some can-do attitude!!! I think the main thing that would be nice to have extra clauses that fix Substitute, Focus Energy, and Mimic. Unfortunately, I don't think NBS is flexible enough program wise and logistics wise to make that happen. So a new program just for us or some kind of modded Shoddy Battle server would be great! I also can't stand how the registry is enough down.
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Post by posthuman on Jun 23, 2010 10:28:59 GMT -8
Mimic doesn't need a clause, it just needs to be fixed. In-game, you can choose the move you learn, correct? That could cause Mimic to be used more often...
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Underboss
Member
Rock On Kadabra!!!
Posts: 212
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Post by Underboss on Jun 23, 2010 11:11:32 GMT -8
No way, Mimic doesn't let you ever choose the move you want, ever.
Maybe there could be a clause to let that happen tho.
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Post by t3h Icy on Jun 23, 2010 11:14:20 GMT -8
Mimic let's you choose in-game, but in link battles it's random. I'm not sure if it has the same effect on NBS though.
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Underboss
Member
Rock On Kadabra!!!
Posts: 212
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Post by Underboss on Jun 23, 2010 11:31:59 GMT -8
Oops, it does work against wild Pokemon in Pokemon Red, I just tried it in my ROM. Damn Mimic would be powerful if it worked like that in battles. But it probably works differently in Link Battles.
So, posthuman, if you wanted Mimic to work like it does in-game and not in Link battles, then you need a clause for that.
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Post by t3h Icy on Jun 23, 2010 11:57:45 GMT -8
So, posthuman, if you wanted Mimic to work like it does in-game and not in Link battles, then you need a clause for that. That'd be dumb. Unless you're playing in Netbattle and suddenly *GASP* COOLTRAINER POSTHUMAN WANTS TO FIGHT!
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Post by posthuman on Jun 23, 2010 12:02:31 GMT -8
I am a Cooltrainer.
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Post by Crystal_ on Jun 23, 2010 12:47:43 GMT -8
I think the only difference between the NBS Mimic and the in-game Mimic is that with the former you can only get moves that you don't have. Fore example in-game you can mimic blizzard even if you have it, and the PPs will be added (not more). It does not allow you to select the move... I believe...
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Post by WaterWizard on Jun 24, 2010 0:41:55 GMT -8
posthuman is a bug catcher.
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Post by Supreme Dirt on Jun 24, 2010 6:41:38 GMT -8
Mimic selects randomly in link battles, and can select any move, even one you already know.
End of story.
I don't think NBS lets you pick a move you know, which would have to be fixed.
I actually had an interesting side idea, and as I'm part of the drunkencoders community, it might work. A DS simulator which connects to a WiFi server (NOT Nintendo WFC) and allows play. It'd come afterward and be fully compatible with the sim.
As to the sim, I'm always annoyed by these proprietary team files that exist. So when I begin work on the sim, it will load from plain text files. It will of course check against the Pokémon's moveset to prevent cheating. Thoughts on this?
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Post by mattman324 on Jun 27, 2010 10:32:30 GMT -8
One example is Substitute. In-game, it blocks Poison, secondary move effects except Confusion even if the sub breaks, stat reduction moves, and primary confusion moves. On NBS, to my knowledge, it blocks absolutely nothing but damage. That's how it worked in RBY. It ONLY worked the way you said in Stadium and beyond.
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Underboss
Member
Rock On Kadabra!!!
Posts: 212
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Post by Underboss on Jun 28, 2010 4:51:17 GMT -8
Cue Balls freak me out: Skin-Head Child Molesters
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Post by t3h Icy on Jun 28, 2010 10:18:18 GMT -8
wat
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Post by Supreme Dirt on Jun 28, 2010 11:00:13 GMT -8
One example is Substitute. In-game, it blocks Poison, secondary move effects except Confusion even if the sub breaks, stat reduction moves, and primary confusion moves. On NBS, to my knowledge, it blocks absolutely nothing but damage. That's how it worked in RBY. It ONLY worked the way you said in Stadium and beyond. Incorrect. Go test it yourself if you wish. I have personally tested Substitute myself with carts in link battles.
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