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Post by t3h Icy on Apr 18, 2011 11:57:44 GMT -8
Most people should already know that Dodrio is one of the top Physical sweepers, and is an alternative to Persian (since Tauros is superior), but here's a few tips and tricks. Dodrio vs Exeggutor is in Dodrio's favor even counting Explosion (but not Sleep Powder). Drill Peck is a guaranteed 2HKO on Exeggutor, and of course, a 19.5% chance to OHKO (via CH), but Exeggutor's Explosion ties it. Actually, Dodrio can survive Explosion more often than not (18/39), so if you predict Explosion, it would be better to use Agility in some cases. Surviving Explosion is about a 46% chance, while OHKOing is close to 20%, so while you could try for the OHKO, using Agility and surviving will have Dodrio ready to Hyper Beam the following Pokemon. Dodrio is hard countered by Golem and Rhydon as are most Physical Normals and Electrics, but Dodrio actually has a chance to beat Golem using Mimic. With Mimic against a standard Golem, you have a 1/3 chance each of getting Earthquake, Rock Slide and Explosion. Getting Rock Slide bites, and Earthquake will let you do some damage, but Explosion is what you want actually. Dodrio's Explosion is like Snorlax's Self-Destruct on crack and it does 191-163 (53%-45%), meaning a CH has a 14/39 chance to OHKO. Golem's Rock Slide is a guaranteed 2HKO, but in the case of a miss, or you Mimic Explosion on a switch, you can use Body Slam first for some extra damage and possibly Paralysis. Body Slam does 49-41 (13%-11%) damage normally and 98-83 (27%-23%) with a CH. So if you get to use Body Slam beforehand, CH Explosion is guaranteed to KO. And if you happen to get Earthquake, you can still do a fair amount of damage (153-130 (42%-36%)). So Mimic Dodrio has a 2 in 3 chance of getting to be at least somewhat useful in the match-up vs Golem. Rhydon enthusiasts can stand stronger. Props to Jackal for the idea. For anti-Jynx leads, Gengar is usually the go-to Pokemon, but some people like to use Tauros and Dodrio. Tauros's Hyper Beam only has a 4/39 chance to OHKO, while Dodrio has a nicer 20/39 chance. Now, while it's a 90% chance to hit and about 50% chance to OHKO (61% counting CHs), Jynx can OHKO back with Blizzard, guaranteed. One alternative route you could do is using Substitute in hopes of Blizzard missing. From there, you can use either Body Slam for the safe 2HKO, or use Hyper Beam to try for the OHKO in case Jynx uses Lovely Kiss. Even if Blizzard hits and breaks the Substitute, the opponent may catch on and use Lovely Kiss instead, whereas you can use Body Slam for the CH chance, Paralysis chance or just some damage. If Lovely Kiss misses, you have an easy follow-up, and if it hits, your Sleep Bait is just Dodrio. You could try Hyper Beam, but if it doesn't OHKO (overall chance of ~55% to OHKO), you get hit by Blizzard, regardless of what happens with Lovely Kiss. So Substitute works as an alternate route in beating Jynx or at least making Jynx use Lovely Kiss instead, but you have to predict to follow-up on it. This is also nice if you usually use Hyper Beam the first turn and the opponent goes to Golem/Rhydon. Just some little tricks Dodrio can use in battle.
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Post by WaterWizard on Apr 18, 2011 18:03:33 GMT -8
Dodrio, like Persian, is superior to Tauros in various situations.
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Post by garrinred on Apr 18, 2011 20:21:02 GMT -8
Dodrio deserves much respect.
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Zilch
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Posts: 561
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Post by Zilch on Apr 18, 2011 23:18:20 GMT -8
Do-freaking-drio.
One of my greatest failures in RBY game several years ago on NB when I sent my full health Rhydon against my opponent's 50%-ish Dodrio. He couldn't switch easily, so he used Body Slam. Critical hit, paralyzes. I FP. Six turns later after I either FP'd or missed Rock Slide every turn (the thought of Body Slamming myself didn't creep into my head), he kills me with Hyper Beam. I stuck to Challenge Cup for a couple of days after that fiasco.
But in all seriousness, Dodrio is certainly usable in OU, but you'd definitely need to find the right opportunity to bring him in. Gengar outspeeding him is a big problem, not to mention that you'd only be able to hit him with Drill Peck, allowing him to often get a free switch into you. Still, in the late game where you could use that little extra punch that Tauros might not be able to provide, Dodrio can perform pretty well.
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Post by Crystal_ on Apr 25, 2011 9:18:08 GMT -8
Golem / Rhydon problems are there. Weak to Ice and electric = not good either.
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Post by t3h Icy on Apr 25, 2011 9:50:57 GMT -8
Did you even read what I posted? >_>
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Post by Raichu on Apr 25, 2011 10:56:27 GMT -8
I still haven't used Dodrio in an OU environment yet... The offensive benefits are fairly obvious, but frailty, weaknesses to ice and electric, as well as being walled by Rhydon/Golem easily (wouldn't rely on Mimic personally)... Pretty alarming.
How common are Tauros leads? Haven't seen one before. Seems pretty risky to get your lategame sweeper slept so early into the battle.
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Post by Crystal_ on Apr 25, 2011 10:58:04 GMT -8
Haha. Not actually. But Control + F 'd weakness, Ice and electric and only found the later =P
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Isa
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FOREVER SECOND
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Post by Isa on Apr 25, 2011 11:30:33 GMT -8
Raichu: Nobody uses lead Tauros.
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Zilch
Member
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Posts: 561
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Post by Zilch on Apr 25, 2011 12:58:16 GMT -8
Heh, I haven't seen a lead Tauros in OU in a looooong time. He's too important to be slept or paralyzed on turn 1.
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Post by pocket on May 20, 2011 18:33:46 GMT -8
Yea, Dodrio is a very interesting pokemon. It has the firepower of a Snorlax but with nice Speed and puny defenses. And the dual STAB is pretty useful in nailing Gengar and Exeggutor. I can see Dodrio easily switching into a paralyzed Alakazam as it recovers or on an Exeggutor's Mega Drain and just rip face. icy has offered various options, and I am wondering which moveset is most ideal to Dodrio in this metagame?
Body Slam, Drill Peck, Hyper Beam, and Agility is probably the most consistent. Mimic is pretty useless if the opposing team doesn't have Golem / Rhydon, and Dodrio should pretty much switch out when facing a Golem / Rhydon anyways (or give them a one last Body Slam if you think they aren't Rock Sliding).
The only time I see Substitute being useful is to ease predicting Gengar switch-ins, but otherwise rby sub really sucks imo. On the flip side, rby Agility rocks. Agility lets Dodrio's sweeping potential intact even after an unfortunate paralysis. Agility really helps Dodrio clean up late-game.
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Post by t3h Icy on May 20, 2011 18:50:16 GMT -8
Reflect and Double-Edge are other options.
Body Slam, Drill Peck and Hyper Beam should be on every Dodrio.
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Post by pocket on May 20, 2011 19:57:34 GMT -8
I still think Agility is the best fourth... D-Edge only makes Dodrio squishier and I prefer landing 2 hits in before Tauros does.
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Post by hipmonlee on May 25, 2011 0:48:44 GMT -8
Reflect is a terrible option. You will never ever use it.
It turns Golems Rockslide, and Lax's BS + hyperbeam into 3hkos from 2hkos. Which only means you give them an extra chance to CH you.
I guess you could use it on predicted snorlax hyperbeams.. I wouldnt recommend it.
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Post by Nitro on May 25, 2011 10:48:58 GMT -8
mimicing EQ against the rocks is alright
sub I could imagine is alright for a pokemon that is 2hko'd by like everything.
I can't really see agility being worth it cause I'd rather try to hax slam stuff on switches instead and plus some of the time you'll just be eating par slams right after that to make that agility a wasted turn.
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Post by t3h Icy on May 26, 2011 22:35:21 GMT -8
Double-Edge works as an option for more damage than Body Slam, but less risks than Hyper Beam, but Dodrio can't really handle recoil well.
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